Issue has been resolved. I did a little more digging (which I should have in the first place) and found the link at stardock.com/support to email for download links, so I have what I need now and will burn it all to CD for transfer to the new system.
joea64
The problem is that I plan to have the new computer offline for a while while I do test work on it (I don't have any antivirus or security software for it yet and need to buy it before I can put it online). That's why I was asking for what I really should have termed offline install options for AP.
I'm in the process of building a new system (it's almost finished, actually, I'm just waiting for the power supply to be delivered) and I plan to install GalCiv on it - the new system will have WinXP Pro and DirectX 9, so I can finally run all the features of Altarian Prophecy that I couldn't do on this system because my video card won't really work with DX9. Actually, that leads me to my problem. I need to get Altarian Prophecy as a single file so that I can install it along with GalCiv on th
OK. I have DX 8.1 on my system; I _used_ to have DX 9 last summer but removed it because it was causing conflicts with other programs (for example, MSN Messenger was slowing down greatly and taking all other Internet programs with it when DX 9 was installed). After that experience I was so soured on DX 9 that I really didn't want to install it again, but if that's what it's going to need to run the map editor, well then.
I just installed (re-installed) Altarian Prophecy over Galciv v1.20. The game itself works fine, but I can't start the map editor because there's a missing file, d3d9.dll. How can I get this file?
I have no way to explain it off the top of my head, but Stardock Central, which I've been trying unsuccessfully for the last three weeks or so to get working again after I had to have my motherboard replaced, is now working properly again. Or maybe I do have an explanation, but I'm not sure if it's the right one. I was working on a different problem today (video capture) and in the process I swapped out my ATI Radeon 7200 video card for an ATI Radeon 9000 card that I had lying around - the sam
bump (does anyone have any ideas as to what I could do to correct the problem?)
As far as I know, I'm not running any encryption software. I have a software firewall (Sygate Personal Firewall) and antivirus (Norton Antivirus) but those were both in place back before I originally installed SDC in February, and I never had a problem with SDC before then. I also have DirectX 9.0a installed, but I don't really see how that could affect SDC.
I posted about this last weekend but never got an answer, so I'm asking the question here again. I had to replace my motherboard last weekend and ended up doing a reinstall of some software, including Stardock Central 1.02a. The install proceeded properly, at least according to the installer, but the program simply won't work - every time I start it up, I get an error message stating "failed to initialize XML data". I've uninstalled and reinstalled it repeatedly and even tried to re-download
*bump* I still need an answer to the question, especially now that I've re-installed GalCiv (I had to get the standalone update to 1.05 because I still can't get Stardock Central to work, and of course DGM is obsolete). Please advise!
This past weekend, my motherboard went bad (capacitors went bad) and my Windows install got screwed up in consequence, so I'm working from an older hard drive that has the beta of GalCiv (and Drengin Game Manager) but not the final-release version nor Stardock Central. I downloaded Stardock Central 1.02a just now so I could get set up and re-install GalCiv, but every time I've tried to start the program, I get the error message: "Failed to initalize XML data, please reinstall the application t
Of course they do. In my current game, I've had the "increased interest in alien cultures increases cultural influence" and "discovery of Ranger-class ship" events, and in another game (unfinished but saved) I had an "economic boom" event occur.
I've got 4 PQ 31 planets under my control in my current game, so they're cranking out a lot of good stuff. I haven't gotten to terraforming yet but I expect to see some pretty dramatic results when that happens.
Actually, I seem to have read elsewhere (possibly in the book "Inside Star Trek") that the designation "NCC" was lifted off some naval blueprints that Gene Roddenberry happened to see, and that the acronym stands for "Naval Construction Contract".
For my part, I've had a couple of games in which there have been _two_ 15+ PQ planets in the Sol system, and neither of them has been Mars (though one of them, of course, has been Earth).
I abominate having to reinstall things, so I'll probably wait a couple more updates just to be sure it works. :)
The peculiar thing is, I've had the red worm show up in a couple of games, but I've never had an encounter up close with it. Maybe it was too far away from me (I like to play on gigantic maps). -Joe-
Actually, I feel kind of bad for the Infogrames guys now. Call me soft-hearted (or soft-headed), but I was in EB and Best Buy today, and there was something slightly sad and forlorn about that long row of unsold boxes of MOO3, even though the price has been cut by 20% since initial release at retail. Contrariwise, there was only _one_ copy of GalCiv left at the local EB, and I had to look hard to see it, I thought at first the store had sold out. Didn't see any copies at the local Best Buy, b
I like to try to start near a corner myself , especially if I can get a nice big cluster of stars. No particular reason, I just like the psychological security of not having to worry about an opponent at my back.
Here are some more I noticed upon looking at stars.lst (I think I'll make up a new stars.lst file with the names I prefer, making sure, of course, to save the original file, though I don't know if games I play with the new list will be acceptable for Metaverse scoring): Acer - very likely the computer company Samms - actress Emma Samms? Gamma Alpha - I seem to remember there was a SF board wargame by that name back in the 1970's Bullwinkle - did anyone get this one? Timb
I basically have two systems for naming planets: 1) I use system names from the Niven/Pournelle CoDominium/Empire universe ("The Mote in God's Eye", et al.) e.g., Sparta, St. Ekaterina, Tanith, Friedland, Santiago, Tabletop, Makassar, New Caledonia, Sauron, etc. 2) I use the names of classic Hollywood actresses (Monroe, Russell, Hayworth, Grable, Lamarr, Rogers, Gaynor, Shearer, Bacall, Darnell, MacDonald, etc.) If I get ahold of enough colonizable systems, I sometimes
I haven't really noticed this sort of behavior in the Windows version, but in the old OS/2 version, the AI would colonize almost _any_ planet it could find, as long as it wasn't a gas giant, if there weren't any 15+ class planets available. This behavior was especially notable, of course, once the big colonization rush was over and all the really good planets were taken up.
Mine came in Saturday. Patience, everyone else - they'll ship yours in as soon as they get more in stock. See above in the thread; Stardock ran out of CD's and had to order a whole bunch more. Hell, AMAZON.COM is having trouble keeping the game in stock. That, my friends, is success.
Second that. I want more control over how the stars are distributed, too; for instance, I'd like to be able to set them up in authentic galactic patterns (spiral, irregular, barred spiral, etc.) This is, in fact, my only true peeve about GalCiv, the way that, on the "huge" and "gigantic" galaxy sizes that I prefer, the stars are bunched up with _huge_ amounts of empty space between the clusters (whether they be open or tight clusters). This just doesn't seem realistic to me and I'd like the ab
And by the way, start building Defenders as soon as you can and make sure each of your planets has at least one of them in orbit. They're a cheap and easy way to build up your fleet quickly so that you don't get hit with tribute demands as often. Also, Constructors: as soon as it becomes possible to build Constructors reasonably quickly (building a manufacturing center helps a lot in this regard), devote your best industrial planet to this task so that you can pump out these ships for securi