brjoha

brjoha

Joined Member # 3430925
4 Posts 97 Replies 3,944 Reputation

[quote who="-Sorian-" reply="35" id="2449825"]It was completely 100% my fault and I am sorry.[/quote] It's not actually. I think you are doing your best in a high-pressure environment with an ad-hoc software development process. Your management needs to get its act together.

61 Replies 128,886 Views

[quote who="-Sorian-" reply="18" id="2449111"]Short of adding a new animation, it was all I could try.[/quote] Try?! Since this is what arrived in the patch, I can only conclude that neither GPG or SD actually bothered to test the change. I have to ask... Does GPG (or, I guess, SD in this case, since they're supposedly doing QA) utilize defect tracking software to record and track the lifecycle of bugs? That is... report/investigate/fix/verify? This is

61 Replies 128,886 Views

[quote who="morpheas768" reply="74" id="2449789"]The devs forgot to add a scrollbar.[/quote] [e digicons]XD[/e] I almost spewed coffee on my keyboard reading this.

93 Replies 43,140 Views

[quote quoting="post"]Magical Coin Pouch: Buffed cost reduction from 10% to 15%[/quote] Is the bug where you have to have the regular price in gold available before being able to buy at the reduced price fixed as well? For example, item X is regularly 1000 gold, but I can't buy it for 15% off unless I actually have 1000 gold instead of 850.

280 Replies 694,609 Views

[quote who="CelMare" reply="49" id="2434321"]in case of p2p network as base for a game it is wise to not only send your messages to all others but to also resend ther eceived ones again to all others. so basically one would receive each message twice with an delay of one communication edge. so if one package gets lost from player a you just a short time after receive it from the other n-2 players that got it from player a directly. in that whay you keep the p2p structure but have i

52 Replies 157,781 Views

[quote who="CelMare" reply="43" id="2433181"]...as an example i can download what ever i want while i play demigod and no one would ever feel the difference (already tested btw ).[/quote] You are forgetting that residential broadband services are typically asymetrical. That is, you get higher download bandwith than upload bandwidth. For example, a service provider in my area offers the following download/upload speeds... Lite - 768Kbps/128Kbps Bas

52 Replies 157,781 Views

By server, I meant the lobby server. It's in the best position to know whether a match is still in progress or has completed, and remember who is in the match and how they were connected (directly or proxied). If it retained this information, it could coordinate reconnecting to the other players. Once the connections are restored, there could be a recovery stage during which all the stateful objects associated with a match are iterated over to retrieve their current state in

26 Replies 15,219 Views

[quote]As for the re-connect option, the chances are pretty much nill due to the nature of the game's connection system.[/quote] This is true, but everything else afterwards is speculation, and, as a software engineer with networking experience, sounds ridiculous (replay to sync?! LOL). The probable reason it's difficult is simply that the server doesn't have the details of game connections anymore (it threw them out once the game was handed off) to try and re-establish them for

26 Replies 15,219 Views

[quote who="Gorets" reply="7" id="2425476"]I agree with XaviorFist, adapting makes the game so much more interesting and gameplay more effective.[/quote] First, a DG may appear to have more depth than a HoN or LoL champion in terms of the skill tree, but as someone else noted, there are typically one or two DG builds that players gravitate towards. So there really is very little difference. As for adapting, that's where the wondrous diversity of items come into play.&nbs

8 Replies 5,948 Views

[quote]Zehdon wrote: The game has other issues and bugs/quirks, but all games do. None of them are close to being as bad as the morons on the forums like to pretend they are...[/quote] Yes, they are bad. What planet do you live on? Does everyone there look like this ? The game has been a fiasco from launch. I give SD credit for trying to make the best of it, but it's a lost cause. At this point,

40 Replies 103,125 Views

[quote who="pacov" reply="50" id="2409255"]I just skimmed the last page of this thread, so apologies if this has been covered... but why would anyone choose LoL over HoN if you were bailing on Demigod? I'm not a huge fan of either L or H, but I think its clear that HoN is better than LoL. [/quote] I prefer LoL because the pace of play is somewhere between DG (slow) and HoN (fast). In DG, you can often see how things are likely to unfold before they do, whereas i

81 Replies 152,462 Views

[quote who="CelMare" reply="13" id="2408275"]...DG has with its 8 demigods more diversity in individual playstyle than dota with its whole bunch of heros that are never as close to a balance as it is here.[/quote] I disagree. Each DG has two, and some maybe have three, viable builds that players gravitate to. There are certainly more paths available, but they don't get used because they don't work well. So what's the difference between one DG, with two flavors, versu

81 Replies 152,462 Views

[quote who="kurthnaga" reply="71" id="2406301"]one word: DOTA[/quote] That's actually an acronym for four words, but I get the point you're trying to make. My response would be that DG is not WC3. WC3 is conducive to third-party content, and DG is not. GPG is refactoring what they can to support mods, but let's be realistic, new demigods (yes, I've seen the you-tube video of the flaming pill bottle) and maps are not going to be generated by hobbyists in quantity or q

76 Replies 14,330 Views

[quote who="ZehDon" reply="37" id="2405777"]I believe TheScotishAlien will have us knee deep in quality content for some time, feel free to check out some of his suggestion threads[/quote] Yes, he's got some brilliant ideas, but they are just ideas. We've heard several times, from the publisher no less, that the resources required to generate new maps are prohibitive. So what makes you think that barrier to entry disappears for the hobbyists out there? We're not talk

76 Replies 14,330 Views

[quote who="DalzK" reply="34" id="2405752"]Did any thought go into this comment...[/quote] Yes, and probably more than you put into yours. [quote who="DalzK" reply="34" id="2405752"]Please name me one game that doesnt have a "downard trend of online players".[/quote] The statistics have been tracked since early July, roughly three months after launch. Whatever the peak was for DG, it was hit prematurely in those first three months. You can't claim the game

76 Replies 14,330 Views

[quote who="ZehDon" reply="30" id="2405572"]I'm sorry, but I'm again going to have step in here.[/quote] Actually, you don't, but that's ok. [quote who="ZehDon" reply="30" id="2405572"]The complexity isn't the issue - it's cost per man hour...[/quote] Actually, it is the issue. There's a direct correlation between complexity and cost. [quote who="ZehDon" reply="30" id="2405572"]Fans of Doom3 created several mods...[/quote] Reality check please.&nb

76 Replies 14,330 Views

[quote quoting="post"]I keep seeing posts everywhere about how inactive Demigod is, how dead it is, and how it is dying/failing. Thats complete bullshit.[/quote] Maybe not dead, but far from healthy. The downward trend of online players/games is undeniable, and it's difficult to see how it can be reversed into a sustainable and vibrant community given the challenges of continuously generating new content for the game. The length of time it is taking the developer to prod

76 Replies 14,330 Views

new to the whole modding scene The technology example given at the start of the thread appears to just be a simple migration of the technology configuration from compile-time (hard-coded data structures) to run-time (config read into data structures). Is this considered modding because one can edit the technology parameters/attributes at any time? I had been under the impression that modding allowed one to change the mechanics and behaviors

30 Replies 65,428 Views
Reply to Copies sold? in Demigod

[quote who="Frogboy" reply="31" id="2400879"] So this begs the question... why bother supporting it? I'm not sure I understand what you mean. The games I design are single player centric. But I think most gamers do expect support for MP. Another way to look at it is that a lot of people who do play online want to play with people they know.[/quote] What I meant by the question is that if only a small percentage of consumers actually

38 Replies 17,774 Views
Reply to Copies sold? in Demigod

[quote who="Frogboy" reply="25" id="2400723"]I've been saying this for a long time, no matter, what, most people don't play games online.[/quote] So this begs the question... why bother supporting it?

38 Replies 17,774 Views

[quote who="Cowbuttzex" reply="9" id="2400734"]I base a player on games played and % win...[/quote] Then you may be excluding perfectly good players who choose to play PUGs more often than not, and have a low %win as a consequence. Just go by games played. If they've got a few hundred, they've been around long enough to be experienced and know what they're doing.

34 Replies 17,422 Views
Reply to Copies sold? in Demigod

[quote]brjoha didnt understand that these "people" existed and so I had to label them in a way he would understand easily.[/quote] That's a bit of bait there, but of course I understand they exist. However, I don't believe they exist in numbers anywhere near those you are claiming. Particularly where DG is concerned.

38 Replies 17,774 Views
Reply to Copies sold? in Demigod

[quote who="DalzK" reply="14" id="2400564"]brjoha you do not understand that A LOT of players who buy games do not touch online play. Simple. 95% of players who buy games are complete and absolute casual noobs and have no interest in playing online[/quote] Again, this is pure speculation as you have provided no source(s) to back it up. Besides, most RTS games have well designed single-player campaigns, and multi-player is typically a graduation from that. DG has a very lim

38 Replies 17,774 Views
Reply to Copies sold? in Demigod

[quote who="Rostrom" reply="12" id="2400468"]his 280k is a MUCH better guesstimate then your panthenon stats =/. Most people that have games like this usually only lan so they know the players they're up against. Lan > Internet players (except MMOs and probably Steam specific games) =P[/quote] Nobody has cited evidence that LAN gamers outnumber internet gamers on DG or any other team-based multi-player title. That assertion is based on pure speculation. By the same toke

38 Replies 17,774 Views
Reply to Copies sold? in Demigod

[quote who="ZehDon" reply="10" id="2400157"]No, this simply means 12% who purchased the game are online at one time.[/quote] No, it doesn't. There are 36,000 rankings in the pantheon. You can't go online without having created an account and thus getting ranked. So a total of 36,000 who purchased the game have gone online at some point, and played one or more internet matches since. Total players currently online is found by looking at the <a title="statistic

38 Replies 17,774 Views