Why are Pantheon games only 2v2? :)
Ghost
[quote who="Makerz" reply="6" id="2260970"] no one here can help cept Stardock because it must be their code since all other games are fine right? [/quote] SupCom is not just another game that works. It's important because DG uses the same engine and the same netcode like SupCom and both are made by GPG. SD's part in the netcode is only responsible for connecting people in the lobby. The rest is DG's netcode developed by GPG, also used in SupCom and that's where
[quote who="Makerz" reply="2" id="2259694"] You literally have tried everything so you've crackt it... Demigod fails?[/quote] I didn't say that. What i was trying to say is that we could use the help of someone from GPG who could tell us why SupCom works and Demigod doesn't, on the same ISP. Simple as that. And if they found out, maybe they could fix it. Anyway, didn't you get a refund for this game? What are you still doing on this forum?
I've tried it on Win7 x64, Vista x64, x32, clean install, different pcs, no luck, as i've said in this thread. It must be something in DG's netcode that is different from SupCom's netcode and it doesn't like our ISPs. Only the devs could answer this. But as i see it, only SD staff replied on this thread. We don't have any feedback from GPG.
[quote who="VyperXXX" reply="16" id="2259259"] You must be mistaken, there would be more than 500-2000 people online even with all the problems if they sold 100k units. I recall that there were something like 120k pirates trying to log in, maybe thats what youa re thinking of.[/quote] Overall though, it looks like Demigod will hit 100,000 units sold before the official European release. That quote is from a journal on May 18. In anot
I don't know if there is a thread about this. Two issues i've encountered while alt-tabbing the game: -if i alt tab the game while i'm in the lobby, the game crashes. -if i alt tab when i'm in the game, the radius of spell effects disappears. (radius of spells = red circle around you, when you want to cast some spell and it shows you the maximum range)
[quote who="VyperXXX" reply="6" id="2259133"] What makes you think that many copies were sold?[/quote] Frogboy said they sold 100.000+ copies in retail alone, not counting the digital sells on Impulse. ;)
[quote who="Colonel_Jessep" reply="8" id="2258972"] That said, maybe as a next step it would be possible to offer a rematch with the same teams? I think that would be great if you just played an awesome game. I played on Prison yesterday and the match went on for over an hour. We lost in the end but it was one of the most intense games I have played so far. Would have been nice to get an instant rematch after a five minutes break to get more coffee..[/quote] This. But i think rem
A fair price would be 2$ per demigod and they should come in pairs. Maybe 3$, but that's it, no more than this. Imo, 3$ is allready expensive. People who say that they will pay 5$ or more for a demigod or 40$ for an addon, don't know what they are talking about. Yes, let's say they cost them 100.000$ for one Demigod. But they sold Demigod in at least 110.000+ copies. Now let's assume that not all the people who bought it will buy the new DLC with the demigods. Let's say that only 60.0
Try some torrents with lots of seeders and peers, see if it works ok. Also try the Glasnost test and see if it comes green. Your ISP didn't tell you for a fact that it limits p2p, they only said that it's possible. I think all ISPs, if you ask them, they will say that they don't support p2p, but that doesn't mean they are actually putting a limit on your p2p traffic. And they won't be to clear about it either, it's not good advertising for them... I got the same answer from my
Has any of you here played SupCom in more than 2v2? Did you had problems there too? On the same ISP and net speed? SupCom and DG share the netcode, so if you didn't had problems there, then my logic says it must be something with DG's netcode...
I hope they will fix some small issues with certain demigods (sedna, UB or Rook), which have some problems with the corners on some maps (Crucible for example, near the gold flag), they tend to get stuck for a second on the sharp map corner. It's frustrating when you are chased (or chasing some DG) by someone and you turn the corner there and get stuck for a second, just enough for the enemy dg to catch you.
Frogboy , about UI fixes, i think you know about this thread, right? This thread is old, but was updated and it's huge! Collection of UI/controls suggestion Also, is anyone here aware of the auto-attack and move commands that are not working the way it should (not really a bug, i think)? I'm not talking about the ability bug, i know it has been fixed.
[quote who="Phirochu" reply="9" id="2256125"] Would be cool if they were minimisable as well (not sure if they are already) in case some players don't like them, not sure why they wouldn't though. Nice work [/quote] Yes, a button (key shortcut maybe?) for minimize and some cosmetic changes (make it a little bit smaller).
[quote who="TormakSaber" reply="13" id="2255784"]I'd love to see it, along with the ability to target an ally by clicking their box in the UI, and the ability to target myself by clicking the portrait circle.[/quote] +3
[quote who="Antikid" reply="9" id="2256070"] -make it possible to click on radar/minimap so that it will ping [/quote] Click anywhere on the ground and press P, that it will ping the location on the map.
[quote who="Frogboy" reply="15" id="2255684"]Could you tell me more about the UI changes you want to see? Has someone already made a mod?.[/quote] Hmm, Frogboy , did you put me on your ignore list or something? Why aren't you reading (replying to) my posts? I allready provided the links in my first reply on this thread, about some changes to the UI and a mod Bman has done...Just tell me that you don't read my posts and i won't bother you anymore... [
I agree, i don't want to see his mana. This is not exactly Dota.
HateForest , i know very well what you are saying and i agree 100%. It was a nice idea at first, but now it's gone too far. But for Demigod it could work very well, it's a win-win situation for everyone: we get demigods (and maps) from time to time (not waiting a whole year for an expansion with 8+ demigods) and everyone is happy. Anyway, as long as they don't start releasing clown hats for Oak, like you said.... As for fan made demigods, imo they can't
[quote who="Frogboy" reply="1" id="2255346"]Heart of life has been moved to the artifact shop and its cooldown timer has been double. The effect has been increased. [/quote] It should be more expensive, imo. Not by much though...But 4000 gold is too cheap for it's power. It should be available much later in the game... [quote who="Frogboy" reply="1" id="2255346"]GPG and Stardock are still discussing/debating what 2 bonus Demigods should be (in terms of power and scope) [/qu
Frogboy , you closed the thread right before i had the chance to edit my last post there, full of typos and not working quotes.[e digicons]:'([/e] Here is the short version of my post there: The concede option needs to be spam-proof. I've recommended some kind of cooldown timer for the vote. I've also asked if the pathfinding issues are addressed in 1.1... I've recommended some threads th
Essentially this is the same request as rematch: thread . One of the most useful features that isn't the game.
I still have very high ping spikes in anything greater than 2v2, despite having a good internet connection. Tried forcing proxies, but no luck. Should i upload the .log file, after exiting a match in which i've spiked? Would it help? I don't crash or anything, i connect to everyone, just these damn spikes i have.
Finally some good news all around, so thank you Stardock and Brad for supporting this game. [e digicons]:thumbsup:[/e] Now let's see how GPG will support this game in the coming months, after 1.1 [e digicons];)[/e] Maybe tell them about payable DLCs with demigods and maps (after the free dlc). Or maybe a big expansion. [qoute who="Frogboy" quoting="post"]Version 1.1 I have in my hands a release candidate from Gas Powered Games for v1.1. Here are a few things we
[quote who="Frogboy" reply="22" id="2254854"]That said, GPG says it's quite expensive to make Demigods. I'm willing to pitch in for the first 2 but after that we'll have to see.[/quote] Make them as payable DLC then. ;) On consoles this is common practice and i think Demigod is perfect for this.