There is NO 30% max slow "cap" why would there be? That would defeat the purpose for stacking slow effects. There IS however a favor item that puts a cap on your max amount of slowness to 25%(also gives 5% extra run speed). Why would there be such a favor item if there was already a 30% "cap" anyway? kinda defeats the purpose of this favor item. lol.
NeoVain
[quote] By KOREAslayer Posted May 22, 2009 01:34:56 Looking at the ladder(s), I can't see any pattern of how points are gained and lost. In the previous ladder I played around 70 games but only 14 were recorded and people with a better win/loss ratio than me were somehow r
Op is completely 110% on the money here! im having the EXACT same issues all the time!!! been trying for 10 hours over the last 2 days and gotten into 2 games!! this latest patch is worst of all!!
I agree, Duration should be extended by at least 50%, and hit points lowered by about 20%. This would make them less annoying for the opposition as well as increasing the reason to attack them, since they wont fall down by themselves faster than you can pound them down if you really want it.
And when 10 000 people does this at the same time, its 2 LIFETIMES OF HUMAN LIFE WASTED. Its basically like 2 baby murders.
Its only partly the lack of players. Mostly not actually. Its when the players are actually found already and should connect to each other, EVERY single match from my last 20 played had 1 or 2 that couldnt connect to anyone or just one other person for 10 FUCKING MINUTES EACH. Stalling the game, so it wouldnt ever start, so you have to cancel after sitting around waiting 2 fucking ours in a row after 20 matches, 0 played!
[quote who="Azrailx" reply="3" id="2217660"]ur a negative nancy[/quote] Why so hostile? You don´t agree with something on my list? Then say so instead.
Even the forum kinda rocks! Yeah this is the best forum i have ever been to!! The layout and logic is flawless!!
Yeah i agree.
1. The player matching system. 2. The few bugs left in targeting code by Gas Powered Games 3. The player matching system. 4. The online stats, the logic behind it. The numbers may be correct (at least for me they seem to be, every 100+game recorded correctly, if you consider 1 disconnect=1loss) but the logic behind the sorting, lists, no explanation what gives etc or how it works at all right now. 5. The player matching system. 6. But mostly
I agree with op. Im SOO FRUSTRATED I COULD BURST. But Im gonna stick it out. This game has potential. Gonna play persona 3 meanwhile this game gets fixed. And some plants vs zombies.
I like resources management to be as simple yet vital as possible, put the meat and potatoes in the units, abilities, battle system and spells instead. Make THAT sophisticated. If people wanna play economy games they could already play civilization and those kind of games.
The bug is definitely alive and kicking 100% for me. Major times when i have noticed it is with erebus, which is really f"#¤&#&! annoying!! Also pretty bad with Ub, say if you try to grasp, but before you are in range enemy DG starts retreating to his towers, you change your mind and try to spit instead (by just pressing 1, then left clicking enemy dg which is well within range for spit but not grasp) he will still continue walking trying to get into MELEE range (chasing thru a
LOOL at this thread! Somehow i dont think it evolved into quite what the op intended. [e digicons]:|[/e]
Slow down is better, its kind of the point, to slow the enemy so you can spam mine-grenades or autoattack them to death, or runaway if chased as soon as they use a skill, since they will be slowed. Its like a warning "Dont use skill or you will be seriously slowed".
The formula for gold/kill seem to be 500+100x where x=level of demigod dying atm. May seem like a good formula at first glance, however since every demigod easily reaches level 4-5 in just a few minutes, when each kill start giving 1000+ gold, having a ai/bad player who dies alot on your team can quickly turn the tides on you. I propose the formula be changed to either 250+50x, or 125+75x, which would approximately halve the amount of rage quitters as well as making the games longer a
What i find disturbing is, that last patch, we could clearly see who was AI and who was not in the connection lobby (it said "AI Player") under their names, always vorxther and lertin and nacer to name a few. But this feature was removed in latest patch, now it just says the same as every human player(connecting to, connected to, trying to connect to etc...), its like the bots are trying to deceive us into playing with them!
Also, heart of life+shield is not unique to oak. Erebus can do the same with mist. All DG:s can do the same with orb of defiance (5 sec invulnerability). The difference being that oak can choose to waste skillpoints to get almost the same affect as an item. Another thing people fail to undersand is the erebus "bat swarming" on crucible to base portal and capping it "imbalance" is actually also possible to do by every demigod, either by favor item or store bought items,
Towers are easily countered and almost neutralized by armor+health regen, especially late game, they are pretty much worthless. Very few skills are affected by armor, and towers are one of them. Early game they are pretty powerful, which they need to be. Rook needs them to be viable, considering his other skills largely sucks in utility.
Mines are fine. Even when used as a nuke, they are fine. 1350 dmg when used as a nuke, is about the same as other characters maxed nukes (assasins). (Tb fireball 1350, Rook hammer 1700, Ub spit 1600(over 10 secs)) The mines have greater cooldown than other nukes as well as a higher mana cost, and to get the 30% slow effect its 5 skill points down. Id say its balanced. The thing about regulus that most people dont know, is that the mines is actually his nuke, not snipe. Snipe have far to
I play TB alot. I like his voices actually. He sounds CRAZY like a MADMAN from HELL! =)
yes, i agree. nerf the uber items and put them down to usefulness with the rest of the items, so we can see some variation.
I have the same problem as the OP. I have lost like 10 straight games because i got dropped like 5 minutes in...
yeah its kinda weak they are not mentioned anywhere.
This is actually the same "bug" they have tried to fix in the recent 2 patches (also called the Stuck/blocking bug), what happens is when your DG is affected by this bug, he wont answer to any attack or skill use command, only to move commands. In this "stuck" mode, he will still attack everything IN RANGE as normal, that is why it appears he is attacking the wrong target. Basically he just stands around autoattacking with the built-in priorities, until you issue a MOVE command. And yes, this