[quote who="Milskidasith" reply="20" id="2260802"]Then they just snipe every 3.4 seconds. When you create rules like that, people just play to the edge of the rules.[/quote] True, but there's a lot a team of DGs can do in those seconds that they have to wait to fire a next snipe. The thing that is killing everyone is that they can single out one person and burst damage him to death so quick that not even having 100 healers present will stop that. But if you force them to take longer d
twifightDG
[quote who="GunslingerBara" reply="2" id="2260695"] How is it now? Bara [/quote] Yay, fixed [e digicons]k1[/e] I guess some bad html in there or something? Also, the other post 'of me' you quoted is I think not something I wrote myself, but quoted from someone else, I'll check, hang on ;) Oh wait I get it. Some guy was having problems that only pinned posts would show up when he tried to load a page. I stated that I have no problems l
[quote who="InfiniteVengeance" reply="16" id="2260715"] You and a friend could just sit in a lobby and keep changing your DG selections to ones who are counters to each other, because that is what the gameplay would essentially be, except with items. Your opponent does this, you do that to counter, but then he does this to counter then you do th- and so on. If the game was 1 on 1 perhaps that would be true. But it's not. Your counter to Demigod A means n
I think the key word will be diminishing returns. For instance, no more than 3 snipes within 10 seconds will be able to do damage. It's not a fix it all change, but might help to soften these kinds of DG teams, without changing several other parts of the game to do so. But I don't think it's a long term solution, then again finding one might be a near impossible thing in games that work like this.
I disagree Daiwa, but sadly the improvement I saw after the update before is not there all the time anymore. sometimes I get 2-3 sec load time, which is better, sometimes I get 5-8 sec, which is the same as it was. The fora do seem to be a bit more reliable than before, asside from some threads that will not load entirely for me, but other than that it seems pretty stable to me. http://forums.demigodthegame.com/35
I believe you should be able to pick your own DG in normal online games (everybody prefers his own DG) and in Pantheon (5 Regulus' is a viable team strategy, if they like to play that). But I prefer no doubles in my own matches. It's one of the reasons I prefer single player skirmish, as I can remove the doubles myself. It's just not that much fun for me. Also, you tend to see a lot of the same DG if everyone can chose for themselves. I prefer variation.
I should in no way be jealous, as I've got a pretty cool gaming rig, but darnit those specs make me drool [e digicons]:drool:[/e]
[quote who="Aroddo" reply="10" id="2260418"]i thought the new one was great. And it fell on an uneven number ! only thing that bothers me is that it sets the pace for a different star trek universe that isn't based on gene roddenberrys vision of a civilized and generally peace promoting society anymore.[b] it looks more like bushs america in space ...[/b] [/quote] I agree totally, but the movie was fun enough to watch anyway. Better than I expected a ST movie to be. <p
Has anyone tried Mono then to get Impulse to run? Or does it need a .NET version Mono doesn't support yet?
Yes that about clears it up. I still stand by my point ofcourse, but reading what Frogboy said kind of makes this topic pointless :)
[quote who="strikesback5" reply="16" id="2259930"]I made this topic as an act of good faith, a starting over, if you will. [/quote] ..and you succeeded. The spamming and responding flames started all over again. Good job! [e digicons]:thumbsup:[/e]
I doubt it. Some games that support OpelGL work on Linux, but as far as I know Demigod is all DirectX. You might have some succes using WINE, but you should try that yourself.
What's with all the fixation on size all of a sudden [e digicons]:thumbsdown:[/e] It's about being fun to play. Scaling might make it more realistic (in this game, yeah right) but it would make it horrible to play.
[quote who="Opawan" reply="3" id="2259341"]I thinks that's easy to answer... why sould the SD suppot, support a beta. It doesn't have to be a problem of the game... There are still bigger problems than looking into problems with a non supportet OS that isn't even retail. [/quote] If you mean the netcode, those are two very different teams handling it. I'm not saying they should support a beta OS, Windows 7 is not beta anymore, it's RC, but I w
Just an idiot not idiotic enough to click on your links [e digicons]|-O[/e] [edit] .. and reported this thread.
Buh stop spamming already. Anyone that has already read more of your posts will not fall for it.
No offense Dash but that's not fixing the problem, it's postponing fixing it to a later time. I run W7 RC too and have no significant problem. Only my sound has pops and static in the menus and while playing the tournament victory "you are now a god" video, not during fights ingame. I have not posted a thread for this nor have I looked for a solution as I have a Creative driver and well.. everyone that ever owned one will know what I mean.. But that does not mean you should no
[quote who="RegnorVex" reply="1" id="2259178"]The other thing that causes me to hesitate to try another Stardock product is that they haven't seemed to know how to fix their problems. Posting messages that things are fixed only to have users tell them "No, they're not" and then go through this same cycle over and over again, raising expectations, and them dashing them with failed results, really isn't very encouraging. I don't expect developers to be miracle workers, particularly in an enviro
[quote quoting="post"]note: "because i dont like it" isnt a valid enough reason.[/quote] but.. but.. [e digicons]:pout:[/e] I don't! The reason why is that for me it dumbs the game down to a "if he gets x, then I'll get y" and "if he does x, I can counter that with y". Now, for 99% of you that is probably exactly what you want, because it'll help you win the game. Call me the odd one out, but I don't care much about winning. I care about having fun. What to me is not f
[quote who="Trigeminal" reply="18" id="2258463"]I would prefer a center flag art shop. [/quote] Why is that? :) For me it would not add anything to the fight, as for a 1vs1 map controlling the artifact shop is not that important. Usually it's just the shop you gain, so if you would want to buy an artifact, which doesn't happen often in a 1vs1 game I'd imagine, you'd just cap the flag for a sec, buy the item and not care about it for the rest of the game. So might aswell n
If you want some 'nice' examples of the players you are talking about, have a look in the you know you have a noob partner when.. partner when.
[quote who="landzin" reply="16" id="2258404"]i dont really see you getting any backup on this [/quote] He gets mine.
[quote who="Trigeminal" reply="16" id="2258257"]I like this one a lot!!! Where's the artifact shop??? [/quote] Probably the games would be too short to need one, but I imagine both shops being behind the citadel, on the edge of the map.
[quote who="StAcK3D_ActR" reply="17" id="2258267"] It is the devs job to draw the line of where things should just be mathematical counters and where things should require other skills like perception, in the interest of fun. it is not fun when a noob dies for a unknown reason and they cannot find out what items/strategy they used against them.[/quote] IMO the whole fun part is finding out what it is. And ofcourse trying stuff to counter it, and seeing if it does
[quote who="TheScottishAlien" reply="1" id="2258225"]personly i would really like to see some stealth DG's in the game... add another level of strategy to the game(and mabe an tem for invis as well)[/quote] I [b]hate[/b] stealth. It does not require any skill, just huge amounts of patience only 12 year old kids can muster to wait for a DG with less than 10% hp to walk past and hitting him once to get a kill. Stealth has ruined WOW PVP as far as I'm concerned. Only attacking weak enemi