twifightDG

twifightDG

Joined Member # 3623103
1 Posts 709 Replies 335 Reputation

[quote who="bman654" reply="19" id="2256403"]yes to allied flag lock timer. no to enemy flag lock timer. If you were not there to witness the enemy place the lock then you shouldn't know how long ithas left. [/quote] [e digicons]k1[/e] I agree fully with this, and will not agree to any other form of it :) [edit] caught up reading the rest. You can argue all you want about having been able to 'see' it otherwise, or not, it b

70 Replies 24,320 Views

On the karma trunc issue, I have seen both cases happen (different columns truncated), can't really tell whose karma I was watching, but it should be easily fixable. Probably the code just needs a bit of conistency, coding every column the same, and then just add a word wrap or truncate for whichever column the forum creator prevers.

219 Replies 318,293 Views

[quote who="Yourtoast" reply="12" id="2253782"] Quoting twifightDG, reply 8 I've been looking at the grunt animation again and I had this idea. How about adding an extra grunt group at a later interval, which goes directly towards the enemy base. Then the original grunt path should be made easier (less towers) and the direct path should be made harder (more towers, stronger towers?) as so to equal both paths to take, making both a viable option. The direct path wou

20 Replies 56,101 Views

[quote who="TarlSS" reply="23" id="2257350"]Stardock is a good company, this game just failed. It's fine, a company can't be perfect ALL the time. See Space Siege. [/quote] but who failed, GPG as a game studio or Stardock as a publisher? SD can only be blamed for the multiplayer part, and though yes it sucked they ARE working hard on it. combine that with the reason it failed (something that was only 50/50 testable) I think Stardock [i]failed[/i] at nothing, they j

74 Replies 121,273 Views

[quote who="maxxy" reply="6" id="2256046"]Pressing alt+teleport scroll will automatically teleport you to the crystal in your home base for those critical moments where you need to run away (IMPORTANT!)[/quote] Yes please. That or make it so that any click on the minimap that's in the neighbourhood of your base makes you teleport to the citadel/crystal.

70 Replies 24,320 Views

[quote who="mrlarone" reply="4" id="2255982"]"I'm a realismoholic perfectionist!" who's playing a game about demigods ascending to the pantheon.... riiiight!? i get what you're saying but at the end of the day and at risk of repeating my self it's a game and one of it's mechanics is that you can easily see what's a DG and what's a minion. simple as. [/quote] and a quote for truth. besides playing rook would fill up half of your screen, making the gam

10 Replies 1,424 Views

Any devver wanting to elaborate on the AI improvements? It's what I'm intrested in most. Would be nice to hear some more about it. Good job on the update :) and I saw frogboy posting in bman's mod's thread too, so kudos for listening to us :)

70 Replies 24,320 Views

[e digicons]k1[/e] [b]BUT[/b] I'd really rather have GPG's own implementation of this. bman is still kind of hacking lua code to add this, which is great, but the game needs a decent mode for this coming from GPG. Only they have access to all game code to implement it in the best way. Don't get me wrong I'm very thankful for bman.

81 Replies 185,045 Views

I'd probably buy them [b]but[/b] only if support for DG will still be there in 2010. That goes for all publishers actually. I hate it when studios promise everything (SD is not a studio, I know), deliver a halfassed product and then move on to their next product. I do not demand bugless products at launch, no product is bugless. But it's about fixing the things the community asks for that matters. (so far SD is doing a great job, GPG I'm not sure yet..)

74 Replies 121,273 Views

[quote who="Dead Ghost" reply="7" id="2255474"]As for fan made demigods, imo they can't be done with good results. This is not like in DOTA where heroes have 3 poligons for the head. Demigods in DG need a lot of work in 3dmax, texturing, animation, spell effects, sound effects, etc. You need to be a very skilled modder to do this. It's not impossible, but i'm doubtful... [/quote] I agree it's doable but very hard. So the logical thing would be to let players/modders think up of a

53 Replies 27,200 Views

[quote who="_Casshern_" reply="5" id="2255191"]You are right Kryo, thanks. I did change my NVIDIA Drivers lately. I downloaded the 185.85 version, but it made the screen pixilated. For some odd reason it didn’t work on my Asus M70vn-X1. So, I went back to the previous version I had; 179.49. This NVIDIA driver works fine, and ever since I lost the widescreen setting for both Demigod and Sins. I added the custom resolution in NVIDIA control panel and they appear in D

7 Replies 45,811 Views

I agree extra content can be sold, [b]but[/b].. (and please read my whole post before responding) I bought this game because I read in advance that more maps and DGs would be added. I payed $40 for what the game is now and the promise of a bit more down the line with a patch. I am not sure if I would have spent the same amount of money if they had said it would (all) be payed content. But as Frogboy said atleast some new content will be free and GPG is working on it (maps

53 Replies 27,200 Views

[quote who="Dead Ghost" reply="18" id="2254786"]The old "quality over quantity"...How i come to hate this expression, especially when it refers to games...Really, this is just a poor excuse for laziness (or cheapness), in most cases anyway. How do you know that by bringing more demigods, the quality would suffer? As far as they don't start repeating themselves (play style and skills), i say bring as many as possible. I don't think the limit in this case is 10 or 12.[/quote] One does not

53 Replies 27,200 Views

[quote who="drugfreeboy" reply="20" id="2254423"]Where does it say that they were descended from Gods.... [/quote] That is the (classical) definition of a demigod. Modern times kind of stretch that definition a bit to mortals becoming part god or just very powerful mortals, but his post was correct.

25 Replies 19,276 Views

I also still have them all. Updated at latest patch as of today. I have a 16:9 laptop and get the 1366x768, 1280x768 and other resolutions.

7 Replies 45,811 Views

[quote who="Frogboy" reply="3" id="2253320"]Not really sure. It's GPG's call really. Stardock is going to pay for the development of 2 more though. [/quote] Cool bananas. I'm hoping 10 or 12 DGs total, it's really more about quality than quantity afaic. And 3 maps per player count, so 3 x 2vs2 maps, 3 x 3vs3 maps, 3 x 4vs4 maps, 3 x 5vs5 maps. Although if they get some really good ones I'd settle for less. It's about having some good choic

53 Replies 27,200 Views

[quote who="Zechnophobe" reply="12" id="2253753"]-- They don't know where to buy the Golden Crossbow when playing Regulus[/quote] Do tell.

67 Replies 42,081 Views

Looks fine on my end, with IE8 too. Maybe it's a forum skin thing? As i visit these forums via the demigod site.

219 Replies 318,293 Views

I've been looking at the grunt animation again and I had this idea. How about adding an extra grunt group at a later interval, which goes directly towards the enemy base. Then the original grunt path should be made easier (less towers) and the direct path should be made harder (more towers, stronger towers?) as so to equal both paths to take, making both a viable option. The direct path would be quicker and an accompaning DG would be making it a powerful attack, but on the other hand the othe

20 Replies 56,101 Views

I think there will be one problem on this map, which you kind of point out yourself. Looking at the tower placement and grunt pathing it'll probably end up being a xp/gold grind till about level 8, then both parties will leave grunts and their battle for what it is and just try to destroy 1 or 2 towers to get to the enemy base directly. Clearing the grunt path in order to have some destroying power is way too timeconsuming when compared to just taking the short path. I think all game would en

20 Replies 56,101 Views