[quote who="shred_demon" reply="15" id="2473980"]Just want to say, as a good DA player, I think this build is rubbish [/quote] Care to say why? If you're stomping n00bs and comps you might as well go a spine/warp build. Against GOOD players I feel like those builds require too much mana and go squish. HP stacking is always win, and this build has just enough tools to get the job done. I think you're playing it wrong. Reps coming soon, k?
DiceAreEvil
[quote who="STYJ" reply="13" id="2473509"]i don't know if its me but i seem to level really slowly with this build . me + 4 nightmare AI vs 5 nightmare AI. the AIs hit lv 20 earlier than i do . is there something wrong somewhere ? i find the damage output of this build really low . i was think of getting SoR and being able to spam spine attack and warp strike as it would drastically improve your overall dps . a good offence is a good defence . your maxi
This is THE best demon assassin build. Am I right? ;)
Good guide. Is there something I don't know about Vinling helm?
[quote who="ntropy" reply="9" id="2470576"]I always had major trouble with killing waves with the DA. I find there is no way around "Nature's Wreckoning" if your team mates can't completly deal with the creeps by themselves. It probably even outclasses Slayer Wraps in 1v1 until very late in game if you consider the price.[/quote] I've tried Reckoning on other builds but felt too squish with it. I will try it on this one, though. Perhaps replacing banded armor or scalemail
Also to keep in mind regarding his Auto Attack, yes it's weaker than an Ooze beast or Oak, but it's also unavoidable following a warp strike. You can sort of dance to avoid a beast's AA, but not the DA. If he wants to AA you, he will. Which is why he works so well in 2 v 1 situations. If it comes to a 3 v 3 to the death, DA is not ideal unless you've got something like Rook tower farm on your side, or your own towers backing them up. Then try to pick off the DG
[quote who="pacov" reply="6" id="2470083"]Generally I like the build. Thanks for throwing it together and I dig how you've organized it. 1 thought, though, regarding your starting items. Why scaled helm instead of scalemail? I'd think the extra damage mitigation would be of > value than additional mana for warp strike. A little extra staying power is nice. Thoughts?[/quote] Getting scalemail first vs something like an Erebus is probably a good id
Added bold font for protips.
[quote who="ntropy" reply="3" id="2469979"]25% dodge = +33% health... that's really good, and 40% dodge is badass.[/quote] Yeah, that's good. Also deceiving to the opponent. I just want to make sure you realize the footguards are 10% right? Not 25%. 40% would only be possible with that insane 12000g cloak.
Tightened the build up slightly to get speed and swap at level 5 and added the assassin boots. I will try the boots, although I'm quite fond of the hp/sec regen on hauberk and wraps.
I replaced the old Assassin's Speed/Passive build. It was fun, but getting kills is more fun. The build plays pretty much the same way, only with spine attack. The is key in finding those 1 v 1s to drop in on unexpectedly and finish the job. All of the protips still apply. You're not gonna have endless mana and you're not gonna be an unkillable tank. You're not gonna be the fastest DG (possibly) until higher levels But you will have burst damage, and
Yeah, 2,1,3 is doable. EoM is the only reason I would consider getting warp area.
[quote who="ntropy" reply="9" id="2464581"]Late game with Wrap 5, crit and 40% dodge, the DA is really nasty, the problem is to get there... which is basicly impossible because the tanks will push you around all the time, and you have to run like a little rat (that you are). The other option is Wrap/Spine combo, which uses insane amounts of mana (you need EoM and Magnus Rod). At the point you can presure with 2000 burst damage your enemies have 6000 health and 15% heal every 8s.[/quote]
It's pretty difficult to play DA at a high level without going Blood. Even with blood it's tricky. This Demigod is definitely weak early game but if you can stack enough hp on him and a sigil late game he's got a nice bag of tricks. He is slow and squishy which is why I def recommend a point in demon speed early and a second at level 5 is my preference but not mandatory I suppose. I personally have the most fun playing with Essence of Magic favor but Blood and a bunc
Current Fav build: 1. Spine Attack I 2. Demon Speed I 3. Warp Strike I 4. Spine Attack II 5. Demon Speed II 6. Shadow Swap I 7. Spine Attack III 8. Warp Strike II 9. Warp Strike III 10. Spine Attack IV 11 Warp Strike IV 12. Shadow Swap II 13. Demon Speed III 14. Save 15. Deadly Warp and Shadow Swap III Start with Banded and Scalemail. Essence of Magic Fav
[quote who="ntropy" reply="3" id="2451616"]I'm surprised you dont like 25% dodge. It's equal to like 33% more health.[/quote] Don't you mean 15%? Or are you referring to the passive + the assassin boots?
[quote who="BadDaddy8" reply="10" id="2451752"]I can do the math. That wasn't the question. The question was- Who has 3 hours a day for video games? It is a social question. I know people do, I used to in college as well. I'm just curious if that is the case or its just guys who don't have wives/ girlfriends or jobs...[/quote] Ben Franklin often said the perfect day was 8 hours of work, 8 hours of play, and 8 hours of sleep. Is it so impossible that 3 of those 8 hours of play co
PG asked me to post this.
You think I'm underestimating spit, I think you're underestimating stacking ooze, stats, sigils, priests and acclimation. Maybe we should setup some kind of "to the death" match. Oak Ereb Spit Beast vs Oak Ereb Ooze Beast. Endgame gear, focus the beasts, spam spells, see who drops first. Of course this assumes equal level. Typically an Ooze beast should have a level advantage due to more flags capped.
Endgame ooze beast will have ~2300 more hp with a sigil and 12% faster attack speed as well as grasp spam. If any ability procs acclimation (penitence, bite, slam, etc), which most do endgame, you're looking at another 40% hp on top of that ~2300. Not to mention Ooze is reducing attack speed by 40% making every point of hp that much more valuable. Factor in priests, and honestly spit's damage is hardly even noticeable. It's a tickle. Watch as opposing t
[quote who="obscenitor" reply="46" id="2438603"] The argument here isn't so much that ooze is better than spit/ooze. It's that spit/ooze is some kind of "one true build" and it's pointless to even try another other build because it is inferior.Not really, it's not saying it's one of a few viable options, the thread argues that ooze is the OMGWTFBBQ BEASTTTTTTTTTT BUILD [/quote] Yeah because the mere mention of no spit makes everyone say OM
The argument I'm trying to make isn't so much that ooze is better than spit/ooze. It's that spit/ooze isn't some kind of "one true build" and it's pointless to even try another build regardless of the matchup because it is inferior. I disagree with that, I think straight ooze, when played right, can be very viable, and beat an opponent playing spit/ooze. And it's been done. There is a playstyle factor involved here. It's not all about right clicking, and spamming
[quote who="Epiphenomenon" reply="40" id="2438510"]Acclimation is available for a very small percentage of the game. Hybrid UB sacrifices 5 points in stats and a favor item slot. This is about 1450 hp. One spit at level 15 can knock off this advantage. Spit is also versatile, allowing me to kill buildings. I've no doubt that your build is playable, I just don't think that it's better than a hybrid UB. (P.S, if a hybrid UB uses BotF, he's doing it wrong.) I might try giving it a go
Ooze is a movespeed and attack speed build that also abuses sigils, hp, and larger priest heals. Spit is more of a harassing/weakening ability that doesn't scale very well late game imo. The hp stats and attack speed scale better late game, and the movespeed early is to provide superior leveling via capping flags. What's nice is you don't have to manage mana and will always be able to grasp, and will have a speed advantage to escape with inner beast, boots, and claws
I don't get rank 3 batswarm. There are better options with ereb- no need to waste mana. Also, early stun ereb is viable, and it uses a lot more mana than this build. I would go this minion oriented build vs team with a sedna, rook, other erebus. Or if you have a heavy siege based strat.