[quote who="MooglesRcute" reply="10" id="2355316"]so, last i played patheon and skirmish were essentially broken. How they shaping up now days?[/quote] They work now. But the population base is so small that there is no such things as a competitive game. The system has to match you up with whoever, because the queue is so small. And of course Pantheon still shuts down for some period of time after the last Pantheon is completed.
Melric
[quote who="Obscenitor" reply="5" id="2325071"] but I'm very surprised with Rook[/quote] I'm not. Rook will occassionally get the most damage, but outside of that it's iffy that he will take more than that. Being that slow has certain ramifications. He is out of combat more when he runs for equipment, he is unlikely to get DG kills because it is easy to flee from him, and he is more likely to be killed because of his speed. I always struggle with gold earl
Wow, did anyone else take a look at Nielo's game history? That has to be a record for N/A games. WTF is going on there? This game has bugs, and lots of them. Most of them are not game crippling, but they are there. The lobby bug is especially attrocious where a person stops showing up to everyone else. By your list of games, most of your games are against the computer. You'd see a lot more in the way of bugs if you played human opponents. <
[quote who="NeutralGood_DN" reply="3" id="2351789"]But get this. you PAID money to be playing with people online, and yet you have to wait in the lobby for 20 minutes sometimes just to get a game going. [/quote] Take your premade and join another premade game. Bam, game in less than five minutes. I always find it funny that the lobby lists four games with 3/6 players with "Pro only" in the title. Yeah, the matchmaking in this game is non-existent, but you can do your
By the standard of today's laws, "piracy" is illegal - end of story. In the past, it was different and maybe will be again in the future. All that said, I think the current commercial model is broken and reflects an industry that hasn't adjusted to the next technological frontier. iTunes is a good example of a music model that successfully adapted. People of course still pirate single music tracks, but I would argue that far fewer do with the advent of the 99 cent trac
Armor doesn't diminish spit at all. Stack HP instead. There are also a couple of ways to cure spit - Sedna's heal cleanses it, favor/purchase its can cleanse it too.
[quote who="Neilo" reply="11" id="2350201"] Very hard to consider that no people to play with.... Server Stats.[/quote] Except that those numbers are declining steadily.
[quote who="Polynomial" reply="16" id="2350131"] I don't agree with this. It makes perfect sense for people to play with who they like and are comfortable with. It would be like asking the Red Sox or Yankees to play with 8 guys off the streets each.[/quote] Except that you are not the Red Sox or the Yankees. A better analogy would be a school yard where there are two captains and the captains take turns picking players. That leads to far better games than having the Y
[quote who="Poul" reply="57" id="2344388"]It's really no sense to talk with you Melric. You don't have ANY arguments to force your theory, how op locks are. If you can't deal with locks... well that's your problem, isn't it ? People thinks Splt is abuse, because they died from it. Snipe is abuse too, because thay died from it too. Rook towers are... abuse. Vampire is a one big abuse. Whole game needs to be nurfed ! Tbh, I feel sorry for you. EOT for me.[/quote] T
[quote who="Poul" reply="47" id="2344034"]Melric, that's why you need to be good player before judge things like this one. Sorry, but face the truth - if you can't hold your own portal, you are newbie, and you have to completely change your strategy ! What are you doing, when enemy takes your portals ?[/quote] Very insightful. It couldnt be that I exploit the flag lock and recognize that it completely breaks the game mechanic? That couldn't be it. Next tim
[quote who="Viras09" reply="76" id="2344270"]Is this due to playstyle? That I just happen to be born to play erebus, or is it a hell lot of easier than doing any big difference with torch bearer or regulus or queen? I am amazed that so many disagree. Erebus is obviosly not balanced well. Perhaps most ppl ignore this thread unless they are erebus themselves and likes the lack of balance. That is my only working theory right now.[/quote] Because as we all know, we should comp
[quote who="Poul" reply="41" id="2342882"] Why ? It's very easy: 1) You CAN teleport to your flag to defend it. You CAN'T teleport to enemy flag to take it. [/quote] And conversely, once they capture your flag THEY can teleport to the portal to re-lock and YOU can't. [quote who="Poul" reply="41" id="2342882"] 2) Portal flags are near your crystal. If you need to regen after fight, just go to crystal, it's just few meters. Opponent need to return
Games are rarely perfect at release these days at least they are generally playable. Demigod took broken to a level that is reserved for "special" games. They missed out on a lot of potential sales because of those mistakes in the early days. I give them props for the communication and hard work, but the buggy mess of the netcode chased a lot of people away - especially for a game that is basically multiplayer only. Putting aside the netcode mess, the game has a very
I have to echo the other posters on getting Tower I first. When the game first begins, the hammer rook will be forced out of the lane quickly without towers. UB spits and leaves, EB bites for health back, Reg/TB snipe from distance, etc. Even with shoulder weapon at level 2 most DGs can put damage into the Rook and then back off out of hammer range - and God forbid you get 2 enemy DG in your lane. With towers, you can keep a lane <span style="text-decoration: underline
In a situation like this you should have gone with all speed items and go get the health flags back. A +30% health boost is massive. If you goes to port in, just run to the other flag.
[quote who="GrannyFacesmash" reply="26" id="2341871"]Please think about my point of view: I dont want to play automatch games because my rating will be ultra terrible due to me being only a beginner, so I go to custom games to learn the basics without having to start out with a 0-50 record. Plus my teamates will really hate me if i screw up their ratings. I just want to play, learn, and enjoy....[/quote] So automatch is exactly where you should be. Theoreticall
[quote who="Scufo" reply="7" id="2341989"]If one person is keeping a portal locked perpetually, than that person is spending a lot of time and gold doing so. He's missing a lot of combat and isn't gaining much experience in his constant runs back to the store to buy more capture locks and teleport scrolls.[/quote] I know this may be unheard of, but you can buy more than one lock and teleport scroll at a time. For a 3 second investment at the shop, I can buy 6 locks and 3 telepor
[quote who="vexerz" reply="8" id="2338395"]I believe I speak for both sides of the coin when I say this can't be good for Demigod in the long term. [/quote] Too late. They missed their window to get it properly implemented to retain players. They thought they could address the issue with Pantheon, but Pantheon turned out to be a mess. Pantheon didn't work half the time (premades flooding it) and when it did work, you ended up with brain dead AI players. And the
I dont think they game is imbalanced that much at all. So any changes are more tweaks. Here are the tweaks I would not mind seeing: 1) Conversion rate for Erebus and Oak should be reduced. I am fine with a minion Erebus/Oak, I just have a problem with them being able to regenerate their army in 5 seconds. 2) All % items should affect base numbers, not numbers modified after item stacking. E.g., priest minions heal for a % of your base HP,
Pre-crash 150 games, no in game crashes on my end. Post-patch 15 games, 3 games with disconnects from everyone in game. And it's not an Internet hiccup on my end, my ventrillo never goes down. Edit: 16 games, 4 games with disconnects. Edit2: 17 games, 5 games with
Game is now experiencing disconnects during play that were not there previously. Of my last 16 games, I have had four complete disconnects during game play. It isn't an Internet connection problem because my Ventrillo does not disconnect. Before the patch, no disconnects, now I am getting them about 20% of the time.
Pre-crash 150 games, no in game crashes on my end. Post-patch 15 games, 3 games with disconnects from everyone in game. And it's not an Internet hiccup on my end, my ventrillo never goes down. Edit: 16 games, 4 games with disconnects. Edit2: 17 games, 5 games with disconnects. Someone shoot me an email when this gets straightene
[quote who="Phirochu" reply="2" id="2319760"] That aside, QoT has enough other skills to make her more than viable later in the game, just needs playing properly.[/quote] Right, because no one knows how to play her properly. That must be why she is the lowest played DG in the game. I think QoT is about the only DG that you sit there and scratch your head about what to put points into because most of the lines suck.
Well part of the issue with shielding allies and attacking is that you have to switch between modes to do so. There is a significant time lag in the transition. You either stay in closed mode so that you can shield or you stay in open mode so that you can use the limited offensive power that you have. Switching between the two reduces your damage output so much that if you want to do damage, you can't shield - or you are just too late to shield. Not to mention that the
I have to say that I care about win percentage more. Sure, it's nice that a person has more games under his belt, but all that does is give me more confidence that his win percentage is not a fluke. Anyone that has played more than a dozen or so games is fine by me if his win percentage is decent.