Melric

Melric

Joined Member # 3037434
5 Posts 276 Replies 306 Reputation

It's a damn good favor item and I find it invaluable. The only time I will not take it is if the other side does not have many tanks - then I go with the anklet. Doesn't the vial stack with the +health flag too? If it does, you are effectively getting another 1K hit points, which is not trivial at any stage of the game. Furthermore, as been discussed ad naseum, you are healed for more from priests too. The blink item is decent, but at some level, you have conce

20 Replies 6,417 Views

[quote who="RobWild" reply="20" id="2311941"] Totally understandable, with stats visable to everyone this would be easier. For instace I sometimes have one of those 15% win rate players on my team, but people still leave.[/quote] I've been pushing for this for several weeks. Frogboy has mentioned that they may put this type of information in the connection manager window. Hopefully they implement this soon.

100 Replies 239,189 Views
Reply to Block joins... in Demigod

Well if the lobby wasnt so buggy, that would answer all of your problems and you wouldn't need a filter list. The way it is now, you take a gamble kciking anyone. I cant tell you the number of times that people are actually in-lobby but the space shows "empty". I can't see them, but others can.

11 Replies 3,909 Views
Reply to Noob facts in Demigod

Did you figure out yet that you can equip two pairs of boots? That is the one that threw me for a loop and had me scratching my head. WTF - I just equipped 4 different breastplates.

29 Replies 77,696 Views

[quote who="Zygwen" reply="11" id="2311685"]It is clear from how it makes teams in Skirmish that player rankings do matter but the match making system favors starting games asap so much that rankings have little weight in Pantheon. Given enough people it can make better balanced teams but it is not getting that chance. This is why I am suggesting that the match making system be allowed to wait a little longer.[/quote] That's basically what I am saying. Ranking plays a very minor

12 Replies 7,430 Views

[quote who="WickedBear" reply="11" id="2311557"]Except the fact that most people with decent records will leave a premade game. As soon as people look me up they drop my games.[/quote] Actually, I will usually drop from a premade game after looking up my teammates stats. Not gonna play against a premade when my teammate has a 15% win rate.

100 Replies 239,189 Views

I'd be willing to wait 5 minutes for a pairing if I knew that I was getting a competitive game - but I would want more information while I am waiting for a game. In TA, for example, it tells you when it is broadening the search. That's helpful to know that people in my class are not currently around. I'd also like to know how many people are currently in the queue looking for a game. It used to do this, but not anymore. And I am not sure that I agree with your

12 Replies 7,430 Views

[quote who="SoFFacet" reply="12" id="2310797"] I want to play a good game, but putting "premade" in the title leads to 20+ minute wait times, which is unacceptable.[/quote] Why do you think that is? It's because PUGs do not want to play premades. It's also because premades avoid playing other premades. Call me cynical, but my guess is that a premade automatch system would not get used much. You'll get 2 or 3 premades that dominate all the other premades, w

100 Replies 239,189 Views

[quote who="Polynomial" reply="20" id="2307595"] There is no reason to take them out especially with only 1 person (Obscenitor) thinks its a great idea. [/quote] I agree with Obscenitor so that makes two people. [e digicons]:D[/e] This is basically the same system as TA. Custom games did not count towards ranking - only ranked games did. Premade noob stomps (and I play in premades) are definitely not a reflection of skill. If an

135 Replies 123,493 Views

Two or more people that play together regularly on the same team. You don't need to be good. You don't need to be on voice chat. You do not even need to know other person that well. Some premades are good, others are bad. I play both with a premade (my brother) and also as a pugger. If I host a 5v5 game and my brother is playing on my team, I will answer "yes" if someone asks if it's a premade even though only two of us on the team are a "premade."&

10 Replies 18,416 Views

As long as the title gives some indication that you need to be a good player, I am okay with that. The shame of it, however, is that really bad people join games with "PROS only" in the title, ruining it for the good puggers who join those games. There is no fix to this until we get some type of information in the lobby indicating skill. I am more than comfortable taking on a premade if I know that my teammates are competent. But if my teammate has a 5% win rate, it do

100 Replies 239,189 Views

[quote who="Frogboy" reply="1" id="2309777"]It's a toxic community here. And that's just the forums. Then, you get into the game and you get people who grief other users in games, swear at them, create pre-mades without identifying what they are. [/quote] This is true of every game - DG is not unique. Most games hire community managers who's whole job is to manage the communicty scene. It's analogous to a customer care

130 Replies 358,054 Views

[quote who="cwsault" reply="6" id="2307953"]It's a bit annoying to see it in action though; yesterday I watched as people piled into the queue and it eventually made a 3v3. I was still waiting and got put in a 2v2 several minutes later, but I was the very first person to join the queue.[/quote] Well that makes sense if the system is trying to make competitive games. I just don't see too many competitive games.

7 Replies 5,787 Views

[quote who="Colonel_Jessep" reply="10" id="2307693"]Honestly, I don't understand why most PuGs prefer Pantheon over Skirmish. [/quote] Do people even play Skirmish? I can sit there for a long while before getting matched against AI. I have never understood why there is even a distinction between the two. It just serves to split the population.

14 Replies 8,680 Views

I kept trying to babysit the AI in my last game to keep it from being farmed. It worked to an extent, but the AI inevitably chased the enemy to their healstone in Cataracts. Needless to say, I couldn't follow it to the health stone to protect it.

25 Replies 72,557 Views

[quote who="Frogboy" reply="16" id="2307880"] That said, it's clear that the ratio is far more than 1900 to 100 so we'll have to find a different way.[/quote] A different way to look at it, though, is that the 100 people have a hugely negative effect on the 1900. So by addressing the needs of the 100, you get them out of the games with the 1900 and the 1900 remains content instead of dwindling to 1800 then 1700, etc. Point in case, look at Pantheon. Pantheon w

86 Replies 46,792 Views

[quote who="Frogboy" reply="1" id="2309099"]Regarding pantheon/skirmish: I like the idea someone mentioned where it will team you up with people who are on your friends lists. That would be EASY to do. What's the consensus here on that thought?[/quote] This would go a long ways to enabling more competitive play between premades. But I'll be pessimistic about human nature and make a prediction that a lot of premades do not want to play other p

90 Replies 170,113 Views

No reason to continue playing Pantheon when you have people like these that continually leave games at the start because they didnt get their premade /map / play style. DO SOMETHING. igramosch45 WiZZla87

14 Replies 8,680 Views

Pings under 250 won't lag the game either. It may be true that you can push that to 350, but why should I take that chance when I can simply replace that player with someone else? It has been my experience over the course of several 10s of games that the higher the ping, the more likely lag will be introduced or a player will drop. Further, there are any number of reasons that a player can reach a 350 ping other than distance. Just yesterday, a person was simultaneousl

82 Replies 215,958 Views

[quote quoting="post"] For example, SOSE no problems, connects wonderfully and tons of other online multiplayer games adapt, over-come router/firewall issues and any other network roadblock there is. . . . [/quote] SOSE was plagued with connectivity when it launched because you similarly had to open up ports and no one knew what they were doing. I bascially quit playing MP due to all the connectivity issues in SOSE. I'm sure that SOSE eventually

34 Replies 17,310 Views

I think the priorities should be: 1) team matching - for the obvious premade v. pug issue 2) matching - right now, the matching system does a poor job matching equal skilled players against each other 3) stats - hard to accurately match when stats are fubared All three of these are intertwined and fixing one without the other three does not get you anywhere.

159 Replies 919,061 Views

At some point every DG can solo a tower. What I want to see changed is Reg's ability to do that at level 2 while being outside of the range of the tower. That can be accomplished either by upping the tower's range (base or by upgrade) or pushing out Reg's ability to get range. As a second issue, structures become meaningless as the game progresses regardless of the upgrades that you throw into them. As WickedBear menti

23 Replies 10,588 Views

[quote who="WickedBear" reply="8" id="2297584"] Quoting Melric, reply 7 Quoting WickedBear, reply 4 How DARE people who suck come in and ruin MY fun when i'm trying to have a decent game? Wait, I thought that was your definition of fun. Now I am confused. You're right, when are you going to play me then? I've been looking forward to it.[/quote] Since when are you concerned with me having fun in a game? [e digicons]:th

165 Replies 271,585 Views

[quote who="WickedBear" reply="4" id="2297444"]How DARE people who suck come in and ruin MY fun when i'm trying to have a decent game?[/quote] Wait, I thought that was your definition of fun. Now I am confused.

165 Replies 271,585 Views