[quote who="ZeratulTheDT2" reply="10" id="2264582"]I dislike the idea of premades in Pantheon. I'm fine with it in custom games, it's what it's for, but I don't want to be matched against two guys that have played with each other since beta while I get matched with some random dude I've never seen before. And no, the response "well just get a premade of your own" is not reasonable.[/quote] Well even if you are playing premades, I thought the idea of Pantheon
Melric
[quote who="[ShakeNBake]" reply="8" id="2264435"]Rook will never be a particularly viable autoattack build due to his slow move speed in my opinion, anyone can run away UNLESS you stack swift anklets + boots of speed + journeymans treads and a wand of speed which gimps dps way too much.[/quote] I am not too sure about that. Cant you get the artifact cloak which gives you 20% movement speed to replace boots of speed and journeymans treads? Or at least the boots of speed?&nb
[quote who="Frogboy" reply="5" id="2264119"]We aren't dropping connections though. The logs are pretty clear: People quit.[/quote] If this is the case, the underlying reasons for quiting must be addressed (which I am sure you are looking at). I would be very curious if you are crunching the numbers to see if it's predominantly people that play with the same people game after game in Pantheon (i.e., set teams). Possible solutions: Eliminate the connection scr
[quote who="Shadow_Avenger" reply="13" id="2264263"]Actually I'll amend my statement. I think that as the game progresses, armor matters more and HP matters less. At around 4-5k HP, it's best to start stacking on armor. That's because most Demigods are not capable of bursting that much damage, and will rely on killing you with AA. Also, armor is ESPECIALLY good against crit-stacking.[/quote] You are right that armor begins to matter more, but it is not at the
Well I can't imagine that there will be 3v3 Pantheon when 2v2 Pantheon is still a clusterf*@k. I have had AI opponents (sometimes exclusively) in my last 5 pantheon games. Even ones where the match is 2v1 with the 1 being an AI. If you move it up to 3v3, the problem is magnified even more. There are several culprits - some player made (people wanting to team up with a buddy that drop) and some game made (connections are just being dropped). Before you can
This goes to my point made in another thread - the game has to let us know people's records and who they play with before the game is launched from the lobby. Just looking at The Aegius' games it is clear that he plays with a set team 99% of the time (in Pantheon AND custom games) and in games that have no label suggesting that you are playing a set team. I can only imagine that it is stomping time after time looking at the records of his opponents. I do not begrudge
[quote who="Obscenitor" reply="24" id="2263085"] I honestly don't believe most of my deaths come from nukes unless I'm already low on health. [/quote] It's the burst damage that usually causes a person to run. And if the pursuer is faster, then you are dead to autoattacks. But if you were to look at the damage you receive before you ran, it is invariably burst damage or some type of damage that bypassed the armor which causes the majority of damage. It's not dam
[quote who="Deepjay" reply="9" id="2263370"] So what's the magic solution? There isnt one. [/quote] There may not be a magic bullet, but we can certainly get closer to the target. Putting people's win/loss record next to their name goes a long way in at least weeding out people that on paper are not appropriate for a game. It goes both ways too. Poor players are punted from good games while pros are punted from noob games. We did it all the time in A
[quote who="Zamzoph" reply="8" id="2263327"] Solution: Play in windowed mode.[/quote] Actually I do play in windowed mode. Alt-tab still works to switch windows. [e digicons]:grin:[/e] And it is still a pain in the butt. Game still needs an in-lobby method for determining skill level. It doesn't need to be perfect . Someone can have an artificial win/loss from comp stomp and I am fine with that.
[quote who="Wagnard" reply="4" id="2263011"]Solution to pre-made team is go play out-dide and make some friend than come back playing.[/quote] You miss the point completely. I don't mind playing a premade team. But if I am going to play a pre-made team, or for that matter any team of competent people, I want the same on my side. DG's game design is not very forgiving to the team that has the substandard player. It's not like a typical RTS where a really good player c
[quote who="Trigeminal" reply="7" id="2261108"] Quoting Melric, reply 6 I hear that 75% of statistics are made up. LOL. That is BS. Stats may noy work perfect (or even well), but nothing is "made-up". I would say from mine and my friends results that the stats are about 75% correct. When taking into account disconnects screwing up wins/losses (host reports) the stats are 90+% accurate.[/quote] You might want to go back and re-rea
My frustration with custom games over the last couple of days is mounting. I've played enough now to recognize that a number of custom games are against set teams. I do not have an issue with that per se. Where I have an issue is my own teammates. Irrespective of whether the game title says "good players only," I am finding that a lot of substandard players still join these games. When it is a game against a set 3 or 4, I routinely look up my own teammates online
If you do not want rage quits, then you have to give more information about the players BEFORE the game starts. I am so sick of getting into games against a set team with a bunch of people that have 3x the number of losses on their records than they do wins - even when the games say "good players only." Of course I am going to quit when 5 minutes in my team has fed them 6 deaths to none. My "enjoyment time" is far more valuable than to hang around getting stomped for 30 minu
[quote who="The Aegius" reply="2" id="2260709"]I can't believe people are still complaining about this and havent caught on to the fact that this is probably atleast 80% of whats going on.[/quote] I hear that 75% of statistics are made up.
I'd like to see the time required to place a caplock be doubled so that it is reasonably interruptable. I'd also like to a see a bit more of a delta between the teleport scroll and the cap lock scroll. The way it is now, you can lock, port out, and then port back in right as the cap lock is dropping to put up another one.
[quote who="Xan" reply="1" id="2251182"] I was in the beta. I, and others in the beta thought the game was ready for release. It was a public beta. People were free to post their concerns prior to release. The posts are still here. You can go back and read them and it was pretty universal that other than balance, which was fixed on day 0, people thought the game was ready.[/quote] And therein lies the problem that has been plaguing everything from the get-go - scalability. This
[quote who="Misfortune" reply="20" id="2248701"]Yeah the guy played for 30 hours. So did I yesterday, for 8 hours in a single day. 85% of which was spent trying to get a proper game. So how do we account for that.[/quote] That represents my Pantheon experience too. Custom games work like a charm now so I always return to that. But playing Pantheon is like pulling teeth - painful to an extreme. Something has to be broken with it. I spent at lea
The community will only grow when the game gets to a frustration free state. We have already lost a fair number of players that, irregardless of the merits of the game, just do not want to invest the time just trying to get into a game. God knows the number of times I just want to throw my hands up and go back to a game that just works, like World in Conflict. The game is such a gem, but it is plagued with technical difficulties. It is still not in shape for me to reco
[quote quoting="post"] If you do not want to want to play with a premade team, if you want to play with other solo flyers, you should probably use random automatch (skirmish or pantheon). That's what it's for. [/quote] Except that both Pantheon and Skirmish are broken. You can spend over an hour trying to get a 2v2 going with either. Invariably, you end up with a 2v1 before the map even starts. I even ended up with a 2v0 yesterday. Pantheon and
[quote who="kryo" reply="12" id="2247799"]In most cases, sudden inability to log in is simply caused by having experienced a crash while online. The server won't let you in simply because it thinks you're already logged in. The session will time out after a few minutes and you should be back in business.[/quote] I was locked out for 2 hours last night. I deleted the .prefs file several times and it still did not work. I am able to log back in this afternoon
[quote who="electrolatino" reply="22" id="2247036"]Well I just dropped $50 on steam for Total War Empire [/quote] Traded one buggy game for another? I too have this issue (cannot log in). Its been 2 hours.
Pantheon is so hit or miss. I spent 50 minutes trying to get into a Pantheon game that was 2v2. Most of the time the game would launch and then "player has left the game" before it even starts. I ended up with a game after 50 minutes and the person dropped midway through. That drop is not a SD problem, but it should not take me 50 minutes to get into a game that is 2v2 in the first instance. I even had a 2v0 game in that span.
By this logic, QoT needs a buff because there is no way that she can kill Erebus in 1v1.
I have played Pantheon games in the last two days where points did not accrue and the item that I bought did not stay bought for the following game. This seems to be intermittent though, because points did start accruing and bought items stayed bought.
[quote who="InfiniteVengeance" reply="2" id="2243268"] The AI is inherently uncontrollable. [/quote] So is the noob that the AI replaced. AI should give little to no gold / exp when it is subbed into a game.