I agree this fix needs to happen, but also -- when the rook dies, the towers have to die too. Just like how minions die when the general dies.
ZephyrTR
I agree with OP and 2nd poster -- it just makes sense that they'd die. I dont think they'd need a nerf, though perhaps making the CD a second shorter?
[quote who="pseudomelon" reply="19" id="2187203"]If you can survive and gather enough gold and experience to be effective at midgame, where this build supposedly shines, it is in and of itself a measure of your skill versus the nuke-carrying DG.[/quote] I don't know an experienced player that wouldn't agree no matter how you play, not dying early in the game is crucial to victory and that just comes down to not being brash early on. I don't see any way in which this build would
When you think about it, sedna ought to ride a polar bear -- but instead they made her a god damn nightelf clone, minus the ridiculous ears.
Agreed this might imbalance certain items -- also how would a real-market system be implemented? This would create a ton of extra work for GPG which is why this idea is likely to never come to fruition
Lugh... while Greek mythology I'm sure was called upon for inspiration for the Demigod game lore, the 'rules' may not be identical -- that being said, centaurs and the Minotaur were never considered gods or demi-gods by the greeks, but rather supernatural, legendary beings. Hericles was a demigod who was, yes, sired by Zeus and birthed from a mortal woman. So even by Greek standards, it seems to be that for it to have a status of "demigod" it must have one divine biological pare
Minions that have EACH a 1 in 20 chance to stun for 1.5 seconds?! With 2 'gazers', concentrated on one target attacking somewhere around once a second, that's a roll of the dice effectively every 1/2 second. That's a little bit less than one 1.5 sec stun per 10 seconds -- AND THEY'RE RANGED?! Then it goes to one stun per 5 seconds with four gazers out, then two stuns per five seconds at lvl 15. A minion with a stun, even an INTERRUPT, is way more powerful than anything in the game
No kiddin! Who's to say what a god can and can't procreate with? Apparently though he's F-d faeries, flying people, englishmen, inuits, norsemen, demon dogs, and vampires. There's more on the menu, I'm sure, and this guy's ordered the lot.
PROTIP: TO WIN THE GAME DO NOT LOSE THE GAME! But seriously, let me try to translate liq3's post for the laymens out there: Dying greatly strengthens your killer, so don't die. The only real threats to you are towers and other demigods; if you're not near them, you don't die. If you didn't not die from it once, don't do it again so you don't die. Making others not don't die is a game of attrition and opportunity; if you aren't patient
Anything over 9 on the Rook just looks goofy, like a top-heavy bipedal freight train. I suggest, for the sake of Rook's dignity, and to keep from giving the archers in his shoulder whiplash, lowering the hard cap -- just for him. Whadayasay?
Ah you mean specifically Mass Charm, Frost Nova, Boulder Roll -- things that lock up a demigod for so many seconds. My bad -- that's more of a gray area. I would argue that SHOULDN'T set off cooldowns if it interrupts a casting, since it locks the demigod down for 3 seconds as it is, and that's an eternity in this game.
Two abilities I'd come up with are A flag you can plant which redirects tower lasers to it, preventing yourself as well as your minions/reinforcements from taking damage from it. It could also be detonated after (say) 4 absorptions in an AoE, but breaks after 6 absorptions. Of course this ability would have to have a weighty cooldown and likely be put on a demigod that's melee. An attraction spell, which would cast like an AoE but instead
I don't believe the Original Poster has read up on some of the more in-depth reports. Spit is too strong because it does comparable damage to structures as uproot, which is an ability that ONLY targets structures. Its DoT allows you to set it and forget it in the same way. You could argue Uproot should then be buffed, but I like that she has a hard time killing demigods but destroys structures and creeps. Let Spit not be able to target buildings. Expanding on that, each
All games I've come across that have spell interrupts work in this fashion. This tells me if forcing a cooldown is removed, it makes spell interrupts too weak. Especially considering the longest cast time is 2 seconds, if it didn't apply a cooldown, an interrupt would be more like extending the cast time by a second, instead of denying someone their ability.
I agree -- why can't we go back to lobby and set up another game after? The way it is now, everyone has to re-find each other and reconnect as well! It's a huge hassle and a big time waster.
It's laziness on the side of GPG -- I can understand why they'd do it, but diff skins really would be great.
Check out this post (http://forums.demigodthegame.com/347872) to see what I meant, cause I think I'm still being confusing, but its not a big deal anyways. You have a good sense of humor, you know. I'm sort of a religion buff, so sorry if I'm geekin out on you but it wasn't just the Greeks -- most old religions have very colorful god-families. Did you know most early civilizations (greeks, indians, babylonians), independent of each other, agreed its okay for gods to commit
I hate 'Dominate' and would rather avoid playing it. I hope a more comprehensive internet experience is still being worked on, but I'd specifically like to be able to quick-search for any conquest/fortress matches... You see what I'm gettin at.
No, you can edit your posts in this forum so what a lot of people are doing to prevent clutter but still share their ideas is creating a new thread and then posting "reserved" a few times in their thread which they can then edit with new content later, thus preserving space to expand beyond the max-characters-per-single-post. Also, yeah, that Progenitor was one slutty SOB, so whats a few more families/bastard children? Plus I expect them to keep running with the 'ceremonial fratricide
[quote who="transitive" reply="6" id="2174214"]....so Regulus is your main character then?[/quote] This made me lol. But seriously, I would agree its more a problem with items than demigods, though there are a few abilities that I think require tweaking (Bite, Mines, Spit). I'd also argue that ranged demigods (QT, RG, TB) need to be squishier to compensate for this immense advantage. Another thing I noticed was the attack animation doesn't lock your character in
Dracil, to clarify it was a domination match, which almost always go for a good half hour. I hate domination, god damn. Sounds like you play the typical aggravation Regulus build I see floatin around with the smarter Reg-fans. Most intelligent players won't engage a fight unless it's on their terms or they've got something up their sleeve (or maybe serious cohones/a deathwish). I honestly dont know how much gear a passive build requires -- I just tested one out on
Chaosbrynn, no I don't get stomped by "attribute build" players even somewhat regularly. I can count the amount of attribute-stacking players I've come across on one hand, so in my personal experience it's not that popular to begin with, which I can understand. Please don't insinuate my opinions on 'EA' are similar to those who denounce global warming - its inflammatory and insulting. I never made a claim the build is effective or ineffective, but in fact stated there's too little evi
You know what they say, "The early bird catches the worm ... or was it the bagel?"
The best I've gotten is 2600
[quote who="lambdaman" reply="23" id="2170875"]But when I got matched against halfway decent players, the skills I wasn't taking became painfully obvious. In particular (I bypassed Snipe), it was really hard for me to actually score kills, because my enemies just ran away and I couldn't catch them. If I'd spent more points on skills, then with the money I lost by not being able to finish off retreating opponents, I could easily have puchased items that would have more than made up