That it does, also just found this in the gamereplay forum: Go to: C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Demigod\ Open: Game.prefs UserKeyMap = { ['Shift-W'] = 'use_summon_2', ['1'] = 'control_demigod', &nbs
RemV
I play in window mode to avoid this also. Have to say though, I'd rather have WoW-like tabbability, where playing window mode full screen is actually full screen and hitting the window key pops the taskbar up over the game. Much better than having to alt-tab. Helps with immersion not to see bars around the place.
Stat reset shouldn't be bothered with until any possible issues caused by 1.2 are given time to be encountered in the wild instead of just internal testing. Favor reset shouldn't need to occur again, ever. It honestly serves next to no purpose to reset it.
Sorian! Stay with us :) It would be lovely to have a GPG posting here alongside SD!
Hmmmm, I have to say I was incredibly impressed by my limited experience with HoN. Sure for a lot of people games can coexist side by side like this, but I think you'll find for a lot of the serious population they want one great game they can be awesome at and put all their effort into mastering, not several. They might give them a go, but then fall to the wayside. HoN has won massive points in my books by ensuring it has a massive array of perfect team playing/ma
Heh, I can't quite claim to be in the same spot, as I'm a qwerty typist, I was interested in product adoption rates and memetics and dvorak made a perfect case study. To summarise my studies as briefly as I can, I found the reasons were almost completely social-psychological. Qwerty already had such a massive foothold it was quite difficult to break through when everything was already being produced as qwerty and offering a new standard was a cost-i
Hey that is pretty odd I agree... and yay for Dvorak, did my thesis on why it failed to overcome qwerty despite being better ^^.
WTB replay :(
FrogBoy! Be sure to use your replay code for these games against PCG! I'm sure many here would love to watch em!
[quote who="woppin" reply="26" id="2351680"] I don't think P2P is as fundamentally flawed as you claim it is. Play a game of Dawn of War 2 in 3v3 with half the players at 400 - 500 ping and the game won't stutter, instead you get noticable input lag in its place. I suspect it's more to do with the way the Demigod/Supcom (MOHO) engine works that doesn't really fit with the P2P model, though I have no real evidence to back this up, it's just a hunch.[/quote] That may well be the ca
Does this (what idolminds quoted) mean that elemental's multiplayer will also be p2p? I dearly hope not. Eh, I still encounter what I believe to be upload related gameplay issues (not my own connection) in the vast majority of games I play online. I still have my naive fingers crossed that DG will be given a host/client option instead of p2p at some point in the future... Or at least have its gameplay unaffected by one persons connection.
[quote who="TknTnT" reply="63" id="2350934"]Would be awesome if he would get 1-2 more minions out of each idol, since those are the only ones he gets that stay till they get killed[/quote] If the ball doesn't follow him around after it heads to it's targeted destination (doesn't sound like it does), then I actually like this idea.
Thanks for the update! I'm definitely looking forward to more demigods and perhaps maps from SD as well as from GPG! One question though, I believe you've previously posted you wanted $8.95 for a pair (could have misread), which is already more than I get the impression many people were happy about, and now down to a piece (assuming that means, per single demigod? I hate assuming...)? So glad the pathfinding is on the list, and can't wait for that ready to play!</p
[quote who="Scufo" reply="88" id="2347770"]I will lol when September rolls around and not a single piece of 1.2 has been released. I will also cry. Secretly.[/quote] Heh, that's how I feel too. It kind of does go against what he said, but you still want to let them take the time to get things done propperly ( but it's impossible to hide the disappointment :(). And yes Mikato, it would appe
Sounds good, sounds more minion synergistic than the other generals, and I personally like that he's floating on his throne! If that mana surge ability does mean we will be seeing our allies mana, please, please make sure it's [i]only[/i] our allies mana we can see.
I'm currently running it on win7 with no problems other than with my asus d2x soundcard crashes sometimes with a sound loop if I enable it's GX capabilities.
Once the modding abilities are added to the game I'm sure something to this effect will come up.
I've often wondered if this would ever get changed myself. Whilst the idea (p2p and simspeed link) made sense in concept, it does close down some international play. I feel it's benefits are outweighed by the negatives, [i]especially[/i] if everyone is shuttled to a simulated 350 ping anyway... I'll pray for the day it can be run as host/client and let people with poor performance and connections suffer [i]on their own[/i].
[quote] Replays (managed) Rematches Additional items & balancing New Demigod #1 (may be released separately) New Demigod #2 (may be released separately) Squelch (silence users in game) /squelch frogboy (right from SupCom) Option to turn off Arena background Various Bug fixes More AI improvements[/quote] Yay, woot, sweet, and great! [quote] New AI option:
What ZehDon said, or in other cases, once you go over your cap you have to pay ~0.15c (depending on ISP) per MB you go over... Australia is one of these technological backwaters.
[quote who="Azrailx" reply="4" id="2159227"]sigh...[/quote]
[quote who="LORD-ORION" reply="7" id="2301767"] You know what else would be cool? A hardcore game mode where multiple demigods cannot exist, and only 1 of each item can be in play at any time except consumables (1st come, first served by the shop).[/quote] Not a good idea IMO. However, having DG's only allowed to use one item per TYPE at a time... now that may help these nerf-HP suggestions and posts.
[quote who="Sacrificial_Soul" reply="6" id="2302738"]I think Frogboy said somewhere that the demo will be MP only. Which, IMO, is the right thing to do. That is what the game is.[/quote] [quote who="ZehDon" reply="7" id="2302785"]It's already been confirmed that the demo will be MP only and will not be able to interact with full game players.[/quote] Well throwing new players at the mercy of seasoned twats isn't a good idea, so not letting them interract with owners of the ful
Hmmm, $9 for new demigods every 2 months would (in my small opinion) end up making you look bad in the long run. The only way you could charge anything for them is if it was a decently sized collection of new content, OR cheap enough for the small dribble now and then. I love this game, I would pay for new demigods, I do not think $9 for 2 is going to help this game. At that rate, doubling the number of demigods in our arsenal would more than double the price of t
[quote who="Tsumerius" reply="22" id="2294651"] A clone of the current lobby code, creating a new lobby for Ranked games, creating 3 divisions. Pantheon, Ranked, Custom (unranked/stats unaffliated with Ranked/pantheon) An option in 'Game Options' to make games unranked. This would allow 'randoms' or 'pugs' to only join games which don't hurt their stats. I would have no problem doing that if it meant me and my friends could play games. It would al