For people who have played both, what's the better game?
StarGalax
Are you trying to press the turn button while in any of the menu screens? My turn button sticks unless both my main screens are completely the 2 galaxy maps.
The only way to really decide is to try both games. Every one has a preference, even people that own, and like both games. If you have to decide based on forum comments, then the two biggest differences are these: MOO3 - as stated above, a vast game of building your empire to custom design and build huge armadas of ships with which to annihilate the aliens. (whoever they may be) Also, MOO3 uses `star lanes' to move around the galaxy. These are `paths' that must be followed betw
You've got my support, Frogboy. I am a long time gamer - 50 years old - been playing every console and PC game for over 10 years. I can not believe the harsh words I hear on every gaming forum I go to. The coolest games I could ever imagine are every where I look.
Not only the time, but since the screen jumps around from ship to ship as they move, you completely lose track of you current main focus point of activity on your map. It really puts serious drudgery in to taking turns.
Should I consider myself important because I am replying? LOL Seriously, I was very happy the first time I saw ships do combat. I was prepared for no flash or boom, just a results thing, based on what I'd read. GalCiv is what it is, and it does it very well. The cool part is that you can go anywhere on the map, build Star Bases anywhere. The play for position and territory is very cool in GalCiv, that's where it makes up for the streamlined ship combat.
Cool, Thanks!
Will there be a patch to fix the Excaliber build issue. Or, should I proceed with the work around. Please be a patch!
The MOO3 data patch is a piece of cake to install. 1) Download the zip file patch. 2) Right click on the new zip patch file in your MOO3 game file directory. (It is a folder with a `strap' wrapped around it) 3) A list of options for what to do with the zip file comes up - choose `extract all'. This is just standard `zip file' extraction procedure, good to know how to do it even if you're a casual computer user. 4) Once extracted, click finish. 5) Ins
Yes, please let us know if there is going to be a patch to fix this. Thanks
Yes, please.
Being able to hit `Turn Button' and process the turn, no matter if there are planet, or fleet lists open off to the right side. Now, even though the turn button is accessable, if you hit it when the list screens are open, the turn gets `stuck' There is also something I can't quite define about the way the ship movements happen with respect to how the cursor decides to display each ship movement at the end of a turn. I think I would rather the main screen just stay wher
Is there an option to turn off or limit minor races? It gets kind of crowded on a small map with 3 minor races.
Is the Sound Blaster Live Value sound card prone to crashes. I had a crash to desktop yesterday - wasn't even an error message. This has only happened once or twice. Thanks
frogboy said the `solution' to the `evil power' event is simple. As soon as you get the warning, you build troop ships, and fill them with that planet's population. Then, the turn that the `evil power' takes over, you just attack the planet. Just like the space monster special from the prison. They'll follow your space ship anywhere. I just lead them to other races spaceships, and the monsters blow up the other races ships! free military power!!!
How do you limit population growth in real life? To my knowledge, China has a law, of how many kids you can have. Do any other countries have such a law. What chance do you think a law like that would have of passing in the U.S. Can you say none? People would rather be over populated and have poor conditions, rather than be told they can't have another kid.
Well, this is outer space! Sorry, I couldn't resist. Ok, the smaller strategic map shows you all the stars in the galaxy. Click your mouse in an area of the small strategy map. It will take the large tactical map to that area. If there's stars on the small map, but not on the big map, then you haven't explored that area yet. There are many other things floating in space, like bonus junk, etc. It sounds to me like you need to turn up your brightness as well. Otherwise y
Nice try guys, but read the above posts, from your replies, you obviously haeven't even read this thread. It's all nothing but a bunch of MOO3 bashing. You're not content just to like your game, you have to constantly bash something else.
The plan works like a charm, at least on small galaxy. After getting wiped out by the Drengin my first game on a large galaxy, I used my new found skills (learned how to focus tech advancement, learned how to colonize early and fast), plus the info from this thread! I am now rolling in money right and left. It snowballs, because the more income per month, you allocate more to research, then get new tech quicker, then sell some more. But Frogboy has a good point, let's see if someone can
I am using a magnifying glass! LOL
I noticed you said you're downloading now. Good. Come back and tell us what you think. :)
Ok. that might not have been very `mature'. LOL Here's some real info. The random events can crash your empire, but is that stopping me from playing? GalCiv right out of the box will keep you playing one more turn. The coolest features are the Star Bases that you can build anywhere in free space, plus over space wonder `bonuses' that are randomly placed. The opponent AI's are all unique. Without spoiling anything, they all have their own music that plays in
Only if you like: a) Outer Space b) Strategy games c) Games with a personal and deep sense of compelling atmosphere. d)Games that are so cool,you have to play them now! e)Why are you still reading this, you should be downloading the game by now. Or order it next day air. It's well worth it.
MOO3 is deeper and bigger than GalCiv. It goes far beyond just ship customization. I don't have all day to explain everything to you kiddies, but here's a few features that MOO3 has that GalCiv doesn't. 1) Ship design and customization. This feature extends in a very complex and detailed way to include different weapon and defense systems, that require various tactics and strategies of task force creation. All these elements are factored in during actual combat. <b
Azakain, thanks for the Star Base update!