[quote]whats the effing point of asking for an email if your then just gonna use a different address depending on method of payment?[/quote] That is a good question. A warning about this behavior when using paypal should be displayed. That way, you should have known that you must gift it to your impulse e-mail address if your paypal address is different.
Peace Phoenix
I don't think GOO is implemented in Demigod. Only the Impulse reactor.
Well, IE7 is a requirement for impulse (especially if you want to access to forums or to the strore), but you should be able to install it. BTW, is it really lazy ass programming not to want to develop a new browser? With which e-mail have you tried to login into Impulse? The one associated with your forum account, the one used on Stardock store, or the one associated with your paypal account?
[quote]this is the 1st time i have used impulse, [/quote] Have you bought the game with Impulse?
[quote]Nolc, you talk way too much shit. On page one you said 50 milliseconds was .050 seconds. You obviously can't work math for shit because 50 milliseconds is .005 seconds, where milli = thousandth. [/quote] Be sure to do some checks before posting: 1 s = 1000 milliseconds 0.1s = 100 milliseconds 0.01s = 10 milliseconds 0.001s = 1 millisecond so 50 milliseconds correspond indeed to 0.050 seconds.
[quote]But isn't it somehow possible for stardock to see if the person connected to their server has a serial-number? If they don't they are pirates, so stardock could ban them from the game?[/quote] The problem isn't that pirates are playing games on Stardock servers (they can't). The problem is that retail / warez copies are programmed to call stardock servers when launched to see if there are updates available. See here <a href="http://forums.demigodthegame.com/3474
[quote]They were perfectly aware with everything that was wrong[/quote] Were they aware that HTTP calls during starting the game were a problem since it was perfectly normal (and required) for the whole beta period ? [quote]Why are you defending them anyway?[/quote] I am not defending them. Just arguing that even if release date was pushed back, that wouldn't have mean that the problem about HTTP calls on startup would have been fixed since it wasn't in their TODO
[quote who="Machine_Freight_Train" reply="10" id="2148981"]Geezuz you gotta be kidding me. When is a manager going to get ahold of this and GET ZUBAZ OUT OF THIS THREAD. Kid, I don't how old you are but you sound like maybe 12. Holy crap you are a bad example of customer service. Shut it already. Somebody fix this problem before this guy makes you look even worse than this incident does. [/quote] If you are speaking about Zubaz, you can check his
[quote]These blog posts which you and Frogboy have been posting [/quote] Are you aware that Frogboy and Draginol are the same person, Brad Wardell, CEO of Stardock ?
[quote]Even with the update Demigod still has a shitty netcode. Pushing the date back a month or two would of FIXED that problem.[/quote] But before correcting a problem, one must be aware that it exists in the first place. I am totally unsure that pushing the release date by one or 2 month would have ended with THAT bug spotted. After all, it is the sheer amount of connexions, especially with copies that couldn't have an account, that has put in light this problem.
[quote]Warez does not have a key and cannot connect to Internet play on your authentication server.[/quote] Have you read what I have posted? [quote]The problem is that the game connects to Stardock servers BEFORE you can choose what kind of game you want to play.[/quote] The warez can't play on Pantheon. But their copies connect to Stardock servers when launched to see if an update is available. [quote]And unless you are monitoring Hamachi, I don't see how you
[quote]I understand that a patch was issued to correct this, right? [/quote] Yes. But pirate copies won't be updated since only legit customers can update ....
[quote]Why the cd key isn't use for connecting to an online MP? It's allready there for registering the game and getting updates, so why not for online play?[/quote] It is the case. The problem is that the game connects to Stardock servers BEFORE you can choose what kind of game you want to play.
[quote]Instead they choose to go with the p2p crap. [/quote] Well, if you read this post http://frogboy.impulsedriven.net/article/345345/SUPPORT_Solving_Connectivity_Problems you may understand why P2P seems the only way to go for Demigod for Stardock and GPG
[quote]So here's the deal, I'll send a 60$ Canadian dollar e-check (through paypal) to anyone who would kindly purchase a Demigod Digital download (only) for me and send it my way.[/quote] Do I understand correctly that you can use Paypal? In that case, there shouldn't be any problem for ordering Demigod on the official website.
[quote]Why they don´t have a network like relic or blizzard (key are bound on account)?[/quote] They have. The problem is that the retail version of the game checsk for update as soon as it starts instead of after having successfully logged.
Perhaps this post http://forums.impulsedriven.com/347029 can help you.
You should try to contact [email protected] to see what payment method they can accept.
[quote] Run these requests in a separate thread so the program doesn't freeze! I thought this was common sense for programmers.[/quote] Well having to handle asynchronous request is more complicated and more error prone than handling synchronous one. And in any case, there will be a moment where you need to wait for the request to come back with the answer before doing anything else.
[quote]I and several other people advocated for the release date to be pushed back to solve this issue among others. All I can say is I told you so.[/quote] Would a pushed back release date have changed something since the retail version was checking for update as soon as the game was launched ?
[quote]It's like some other game comes out on retail dvd and forces you to install Steam in order to get updates [/quote] I may be mistaken but I think taht in that case, you don't need Steam to only update the game but also to have it running in order to play the game. BTW, if you look at this detailed article http://frogboy.impulsedriven.net/article/345381/Impulse_Road_Map you will see that g
[quote]I thought you needed to log in with your account to play in multiplayer so how come this turn out to be a problem?[/quote] Because the game checked for available updates when started, not after login has been made . In short, even if you xanted to play a single player game, the game connected to Stardock servers to see if an update was available.
[quote]Wrong it's only required when you first install the game, it's not needed when you reinstall the OS[/quote] Well, it didn't work that way 2 years ago, when there was only GC2. maybe they have lifted activation since the game (GC2:DL) is 3 year old.
[quote]Which was changed with the latest patch Peace Phoenix[/quote] I know, but that doesn't apply to pirated copies, which are thoses hammering the servers
[quote]It was just an oversight on their part. [/quote] Well, sometimes a thing that looks like a good idea on paper or with a limited poll pf personn (like the various betas) turns into a nightmare when confronted to reality. Devil is really in details ;)