Frogboy
Just a heads up that this weekend we're migrating the Demigod back-end servers used for the beta to the high capacity data centers in preparation for release. That means hosting of games and such this weekend will be iffy as machines get turned off and moved and such.
[quote]But I must admit I dont have this confidence for GPG. Got let down with Forged Alliance. But its supposed to be because of THQ. So stardock is not THQ so I guess its gona be good this time![/quote] Just depends on expectations really. Heck, look at the posts where we talk about balance changes. Even the most experience Demigod players can't agree on changes.
[quote]Putting it all in one place like a website's going to actually help you sell Goo you know. I bet every publisher that contracts you wants an understandable technical description.[/quote] Sell to whom? You? Developers wanting to use Goo aren't hanging out on forums sifting through comments to get details. They sign NDAs and get the full development kit. Anything posted on the web is strictly there for the community's interest.
[quote who="Micah" reply="11" id="2117222"]I think the IRC solution is fine if it worked. It doesn't work for me and I know I'm not the only one with the problems I'm experiencing. Half of the game is community and with the built-in stuff I don't get any of that. :/ Luckily I'm fairly savvy and know how to get on IRC with other tools but the average player won't.[/quote] We haven't seen many reported problems with in game chat.
[quote who="pyalot" reply="11" id="2117066"] Goo makes it easy to offer what we have been doing fo rour own software to others and gives users and publishers the ability to transfer licenses (resell) and have a universal license system so that people can potentially redownload their game from anyone who carries that game. Brad, I've plead for this before, but maybe it was droned out. Simply saying Goo is better and all isn't going any length to convince idiots like me that thi
Whopper, have you even used it? The backend being IRC is irrelevant to how users see it. What they see is a chat lobby that they can access anywhere. I get the feeling you haven't used it.
The chat will be in there along with a friends list and player account info.
If you're having trouble, make sure are talking to [email protected] or hanging out on #demigod so that they can see what the deal is with your particular setup. The system works fine with most users but we want to resolve it for those who are having problems.
[quote who="pyalot" reply="7" id="2116805"] No, you haven't brought up any valid concerns. You have outright stated that Stardock is somehow changing its policy which it isn't. You're not familiar with Stardock or what has gone on in the past. You're just flaming for the sake of flaming. So Goo is nothing new?[/quote] Goo makes it easy to offer what we have been doing fo rour own software to others and gives users and publishers the ability to transfer licenses (res
[quote]I apreciate you hanging out here and spending some time to bash me. I think I've raised some valid concerns, I'm afraid they apear to be burried under a ton of other comments.[/quote] No, you haven't brought up any valid concerns. You have outright stated that Stardock is somehow changing its policy which it isn't. You're not familiar with Stardock or what has gone on in the past. You're just flaming for the sake of flaming.
[quote who="[AC]DalzK" reply="6" id="2115844"]Kinda risky imo to not release any more balance updates.. Lets cross our fingers its good for release![/quote] This may come as a shock to you but 99.9% of games are released without having a public beta. :)
It has in-game chat that can be reached anywhere. What more do you want?
[quote who="pyalot" reply="15" id="2116336"] You created an account to flame. You're not a customer. Go find another forum to troll. And customers do not flame? Regardless, now everytime I walk past one of your games I'll remember your sound advice, I'm sure that's going to help much in making my money loose. Carry on.[/quote] Yes. Those who are familiar with Stardock at all know our policy of not wanting kooks as customers. Some people are under the delus
[quote]Ah it has come to this now has it? I'm a member here since yesterday. And if you really where a company dedicated to consumers happyness you'd have thought twice before becoming a DRM systems enabler. I'm merely pointing out your hypocrisy. Now the powers that be threaten to bann/silence me because I've become a public disturbance. Stirring up controversy not appreciated I see. You know silencing consumers has a long and glorious tradition with DRM proponents. Go on, make my day. I've
[quote who="Gir92" reply="25" id="2116203"] Quoting Lord KiRon, reply 12Btw: it's really interesting how this GOO will affect StarDock sales, I mean up until now StarDock was persived as "one of our guys" on all the trackers, people were telling each other - buy this game , they are anti-DRM so by buying it you show that games without DRM can sell well. I am not sure how big part of the GalCiv success was this approach after all it's a damn good games but it was there, I saw people buyin
[quote who="piderman" reply="1" id="2115662"]I wonder how this is going to work when I buy a game from the cheapest vendor, then download it from the fastest. Wouldn't the second party be a bit pissed they have to pay for bandwidth they didn't get paid for?[/quote] Answer: Market forces. Basically, what I predict will happen is that part of every publisher agreement will be that digital distributors must support ALL their customers regardless of where it was purchased. </
I am not a fan of randomness in something like this.
[quote]I hate to (potentially) hurt an argument from a CEO I actually like, but, outside of you at Stardock, no one has been able to test GOO first hand, and thus, cannot judge it from anything but previous experiences with copy protection. Granted, none of us can actually judge it at all untill we try it, but try telling us that.[/quote] Except you're assuming your premise is true: "That no one outside of Stardock". It's been in the hands of publishing partners in various forms
[quote] I'm not saying that GOO isn't a big improvement over other recent forms of DRM. It absolutely is. The one thing which gives me pause is that servers that need to be running in order to re-install the game. If stardock were to go under, be acquired, or something of that nature, the servers could be shut down, and I could end up loosing access to the products I paid for.[/quote] Except you didn't read up on what Goo does. One o
make sure you talk to Cari to figure out why it's working okay for you and not other qwest usrs.
QWEST is blocking packets. :(
[quote who="arstal" reply="2" id="2113846"]One issue- and this comes out of sheer laziness. Some Steam users balk at having to enter in the serial and email manually. Perhaps Impulse, should, when you buy a game- enter in those things automatically once it's paid? [/quote] Impulse has always done this. So did Stardock Central.
We're scouring them daily. Here's one update: Impulse Reactor uses RAKNET for the NAT traversal. This week, the lead developer of RAKNET is visiting Stardock to work on the NAT code directly with us to ensure maximum reliability.
Yep. LAN will be in.